- 00-overview: goals, what we inherit from GraphMCP-Example, naming
- 01-ontology: 14 node labels, 40+ edge types, time-bound properties
- 02-time-model: era hierarchy, {era}.{year} canonical format, time_in_window UDF
- 03-macro-micro: 3 association patterns, lookup+active context, expand_context
- 04-consistency: Contradiction/Anachronism/Orphan/OntologyViolation, 4 rule categories
- 05-mcp-tools: 30 tools (8 inherited + 22 new), 5 composition patterns, 10 starter rules
- 06-ingestion: 3 paths (prose, structured YAML, dialogue), YAML schemas for 6 source types
- 07-reasoning-harness: 5 question types, system prompt, failure modes, worked example
- 08-architecture: system diagram, services layout, UDFs, schema bootstrap
- 09-roadmap: 11 phases, MVP = 19 days end of phase 4
- 10-critique: pressure-test, S1-S4 severity, open questions
Lore Engine
A Neo4j-backed world ontology and modular MCP tool surface that lets an LLM reason about a high-fantasy world with historical accuracy, temporal consistency, and macro↔micro association.
Built on top of the existing GraphMCP-Example stack (Neo4j + Redis Streams + Go MCP server), with extensions for the things a world needs that a message archive does not.
Read in this order
| # | Doc | What it covers |
|---|---|---|
| 00 | Overview | Goals, design philosophy, what we inherit vs. what we add |
| 01 | Ontology | Node labels, edge types, properties — the full world model |
| 02 | Time Model | Eras, calendars, temporal validity, "was X true at time T?" |
| 03 | Macro↔Micro Association | How lineage chains, location hierarchies, and faction membership bind micro details to macro context |
| 04 | Consistency Engine | Rules, anachronism detection, contradiction pattern extensions |
| 05 | MCP Tool Catalog | One section per tool — purpose, signature, returns, when to use |
| 06 | Ingestion Pipelines | How to ingest structured lore (timelines, family trees, gazetteers, bestiary) and free prose |
| 07 | Reasoning Harness | LLM prompt patterns + tool-chaining recipes for the most important question types |
| 08 | Architecture | System diagram, data flow, service layout |
| 09 | Roadmap | Phased build plan — MVP first, then layers |
| 10 | Critique | Self-pressure-test: what could break, where this could fail |
The 30-second pitch
A Lore Engine has four jobs, and only four:
- Remember. Capture the world as a typed, temporal, source-attributed graph — not a bag of facts.
- Scope. When the LLM asks about Aldric, it gets Aldric's context — not the world's. When it asks about Aldric-in-340-TA, it gets the right slice of his life.
- Reason. Provide tools that compose:
was_allied_with+at_time+as_far_as= "Were House Vyr and the Crimson Pact allied in 340 TA?" - Verify. Flag anachronisms, contradictions, and missing lineages before the LLM hallucinates around them.
Everything else is implementation detail.
Status
Design phase. No code yet. This repo is the design contract — read it, red-team it, then we build.
The underlying graph infrastructure (Neo4j, Redis, MCP transport) is already production in GraphMCP-Example. The Lore Engine adds ontology, time model, consistency rules, and ~12 new MCP tools on top of that substrate.