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804aec6a11
M2.4: combat loop e2e + unit data fields
main
kaykayyali
2026-06-27 16:44:41 +00:00
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dc7f6e72ad
M2.3: Fix ProjectileSprite test mock — add setVelocity to body, align assertions with implementation (4/4 tests pass)
kaykayyali
2026-06-01 05:24:30 +00:00
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8fc45968b5
M2.3 + M2.4 + TeamManager integration: projectile sprites, death handling, build menu, production panel, building placer
kaykayyali
2026-06-01 05:18:33 +00:00
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91d1ca3459
M2.1: Wire CombatSystem auto-engage — getEnemyContainer, range config, update loop, state machine tick, Infantry/Tank delegation, 53 tests pass
kaykayyali
2026-05-30 06:30:34 +00:00
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d2e3c8e385
M1.3: UnitFactory + deferred spawning — RED→GREEN (4 tests)
kaykayyali
2026-05-30 05:41:57 +00:00
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9436d4eab3
M1.1: Fix PathfindingSystem tile size — 64→32 via config injection
kaykayyali
2026-05-30 05:34:52 +00:00
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119737442d
S2: Unit spawn & control milestone
kaykayyali
2026-05-30 03:45:45 +00:00
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ec7fdd5f8d
fix: instantiate MovementComponent as this.movement in Unit base class
kaykayyali
2026-05-30 03:19:27 +00:00
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8961cd701f
fix: don't override Phaser's this.anims — use scene.anims for registration
kaykayyali
2026-05-30 03:13:25 +00:00
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a052e89151
fix: Phaser renders on game start, static assets served correctly
kaykayyali
2026-05-30 03:09:56 +00:00
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3fc29f728e
feat: Colyseus authoritative server + invite-code lobby
kaykayyali
2026-05-30 02:49:20 +00:00
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2e07519648
Refactor: Component-based architecture + 10 sub-systems
root
2026-05-29 22:13:44 +00:00
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334b41afef
Initial commit: restitution project
kaykayyali
2026-05-24 00:12:57 +00:00