Commit Graph

  • 804aec6a11 M2.4: combat loop e2e + unit data fields main kaykayyali 2026-06-27 16:44:41 +00:00
  • dc7f6e72ad M2.3: Fix ProjectileSprite test mock — add setVelocity to body, align assertions with implementation (4/4 tests pass) kaykayyali 2026-06-01 05:24:30 +00:00
  • 8fc45968b5 M2.3 + M2.4 + TeamManager integration: projectile sprites, death handling, build menu, production panel, building placer kaykayyali 2026-06-01 05:18:33 +00:00
  • 91d1ca3459 M2.1: Wire CombatSystem auto-engage — getEnemyContainer, range config, update loop, state machine tick, Infantry/Tank delegation, 53 tests pass kaykayyali 2026-05-30 06:30:34 +00:00
  • d2e3c8e385 M1.3: UnitFactory + deferred spawning — RED→GREEN (4 tests) kaykayyali 2026-05-30 05:41:57 +00:00
  • 9436d4eab3 M1.1: Fix PathfindingSystem tile size — 64→32 via config injection kaykayyali 2026-05-30 05:34:52 +00:00
  • 119737442d S2: Unit spawn & control milestone kaykayyali 2026-05-30 03:45:45 +00:00
  • ec7fdd5f8d fix: instantiate MovementComponent as this.movement in Unit base class kaykayyali 2026-05-30 03:19:27 +00:00
  • 8961cd701f fix: don't override Phaser's this.anims — use scene.anims for registration kaykayyali 2026-05-30 03:13:25 +00:00
  • a052e89151 fix: Phaser renders on game start, static assets served correctly kaykayyali 2026-05-30 03:09:56 +00:00
  • 3fc29f728e feat: Colyseus authoritative server + invite-code lobby kaykayyali 2026-05-30 02:49:20 +00:00
  • 2e07519648 Refactor: Component-based architecture + 10 sub-systems root 2026-05-29 22:13:44 +00:00
  • 334b41afef Initial commit: restitution project kaykayyali 2026-05-24 00:12:57 +00:00