- Replace socket.io relay with Colyseus 0.15 authoritative server - GameRoom with GameState schema (players, units, resources) - Pure TS services: CombatResolver, EconomyService, PathfindingService, UnitManager - POST /api/create-room → 4-char invite code - React/MUI LobbyScreen: Create (shows code + START GAME) / Join by code - ColyseusClient: joinOrCreate/join by room type = invite code - Nginx: static assets direct, all else proxied to Colyseus (WS upgrade) - Content-hashed JS bundles for Cloudflare cache-busting - 1-player lobbies: START GAME button bypasses 2-player wait
20 lines
474 B
JSON
20 lines
474 B
JSON
{
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"compilerOptions": {
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"target": "ES2020",
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"module": "commonjs",
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"lib": ["ES2020"],
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"strict": true,
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"esModuleInterop": true,
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"skipLibCheck": true,
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"forceConsistentCasingInFileNames": true,
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"outDir": "./dist",
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"rootDir": "./src",
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"resolveJsonModule": true,
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"declaration": true,
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"experimentalDecorators": true,
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"emitDecoratorMetadata": true
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},
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"include": ["src/**/*"],
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"exclude": ["node_modules", "dist", "tests"]
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}
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