Files
restitution/gameServer/tests/generateCode.test.ts
kaykayyali 3fc29f728e feat: Colyseus authoritative server + invite-code lobby
- Replace socket.io relay with Colyseus 0.15 authoritative server
- GameRoom with GameState schema (players, units, resources)
- Pure TS services: CombatResolver, EconomyService, PathfindingService, UnitManager
- POST /api/create-room → 4-char invite code
- React/MUI LobbyScreen: Create (shows code + START GAME) / Join by code
- ColyseusClient: joinOrCreate/join by room type = invite code
- Nginx: static assets direct, all else proxied to Colyseus (WS upgrade)
- Content-hashed JS bundles for Cloudflare cache-busting
- 1-player lobbies: START GAME button bypasses 2-player wait
2026-05-30 02:49:20 +00:00

43 lines
1.2 KiB
TypeScript

import { generateCode } from "../src/generateCode";
describe("generateCode", () => {
it("should return a string of the requested length", () => {
const code = generateCode(4);
expect(code).toHaveLength(4);
expect(typeof code).toBe("string");
});
it("should return a string for length 6", () => {
const code = generateCode(6);
expect(code).toHaveLength(6);
});
it("should only contain uppercase alphanumeric characters", () => {
// Test 50 codes to ensure consistency
for (let i = 0; i < 50; i++) {
const code = generateCode(4);
expect(code).toMatch(/^[A-Z0-9]+$/);
}
});
it("should not contain ambiguous characters (0, O, 1, I, L)", () => {
const ambiguous = new Set(["0", "O", "1", "I", "L"]);
// Test 100 codes to catch any ambiguous chars
for (let i = 0; i < 100; i++) {
const code = generateCode(4);
for (const ch of code) {
expect(ambiguous.has(ch)).toBe(false);
}
}
});
it("should generate different codes on successive calls", () => {
const codes = new Set<string>();
for (let i = 0; i < 20; i++) {
codes.add(generateCode(4));
}
// With enough calls, we should get different codes
expect(codes.size).toBeGreaterThan(1);
});
});