feat: integration testing
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2026-06-20 00:32:18 +00:00
parent fbd991a2b0
commit 10e0f22598
18 changed files with 2012 additions and 79 deletions

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@@ -66,4 +66,43 @@ LOG_LEVEL=debug
LITELLM_BASE_URL=
LITELLM_API_KEY=
LITELLM_MODEL=ollama-cloud
LITELLM_MODEL=ollama-cloud
# ── Live integration tests (tests/integration/graphmcp/) ──────────────────────
# Opt-in gates for the live E2E suite. With neither set, `npm run test:int`
# skips all 16 graphmcp tests (and the 2 phase1 tests) and exits 0 — CI-safe.
#
# RUN_GRAPHMCP_LIVE=1 activates ONLY the AC1 contract suite, which needs a
# reachable GraphMCP and nothing else (no Discord/LLM/Redis).
# RUN_FULL_E2E=1 activates AC2AC4 (and AC1). Needs the full live stack:
# real Discord gateway, real LLM, real Redis, real GraphMCP.
# RUN_GRAPHMCP_LIVE=1
# RUN_FULL_E2E=1
# ── Required for RUN_FULL_E2E=1 (AC2AC4) ──────────────────────────────────────
# A dedicated Discord test guild + channel (NOT a production server).
# E2E_TEST_GUILD_ID=123456789012345678
# E2E_TEST_CHANNEL_ID=1517576125172289787
# Token for a SECOND bot that posts chat messages / @mentions into the thread
# (the bot under test cannot be driven by another bot's slash commands).
# E2E_DRIVER_TOKEN=your_second_bot_token
# Discord user ID of whoever the driver bot acts as. Used as interaction.user.id
# in the hybrid slash-command fakes. If DISCORD_ALLOWED_USERS (above) is non-empty,
# this ID MUST be listed there or /encounter start|end will be rejected.
# E2E_DRIVER_USER_ID=123456789012345678
# ── Optional test knobs ───────────────────────────────────────────────────────
# Real NPC name present in the graph — enables AC1 S1.1 (query_as_npc). When
# unset, S1.1 is skipped; the rest of AC1 still runs.
# E2E_TEST_NPC=miriam-merchant-mardonar
# Spec to start for AC2/AC3 encounters (defaults to market-thief).
# E2E_SPEC=market-thief
#
# NOTE: when RUN_FULL_E2E=1, the test bootstrap (tests/integration/graphmcp/support/env.ts)
# auto-seeds DISCORD_ALLOWED_CHANNELS from E2E_TEST_CHANNEL_ID if you haven't set
# it — so you don't have to edit DISCORD_ALLOWED_CHANNELS just to run the suite.
# It also injects harmless DISCORD_TOKEN/DISCORD_CLIENT_ID stubs when absent, so
# the AC1 contract suite can run without any Discord creds at all.

1
.gitignore vendored
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@@ -4,3 +4,4 @@ coverage/
.env
*.log
.DS_Store
data/

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@@ -1,22 +1,66 @@
{
"market-thief": {
"runs": 4,
"lastRun": "2026-05-26T21:44:33.947Z"
"runs": 9,
"lastRun": "2026-06-19T23:21:11.305Z"
},
"mawfang-pursuit": {
"runs": 2,
"lastRun": "2026-05-26T03:22:23.938Z"
},
"cog-claw-debt": {
"runs": 3,
"lastRun": "2026-05-26T03:22:19.935Z"
"runs": 4,
"lastRun": "2026-06-19T23:05:08.525Z"
},
"stormscar-pilgrim": {
"runs": 2,
"lastRun": "2026-05-30T05:49:10.825Z"
},
"silt-leak": {
"runs": 3,
"lastRun": "2026-06-19T23:28:07.201Z"
},
"e2e-e2e-1781890729662-3355702": {
"runs": 1,
"lastRun": "2026-05-30T03:07:28.390Z"
"lastRun": "2026-06-19T17:38:54.782Z"
},
"e2e-e2e-1781890851529-3357649": {
"runs": 1,
"lastRun": "2026-06-19T17:40:55.920Z"
},
"e2e-e2e-1781891305502-3365683": {
"runs": 1,
"lastRun": "2026-06-19T17:48:29.982Z"
},
"e2e-e2e-1781891467455-3368263": {
"runs": 1,
"lastRun": "2026-06-19T17:51:11.725Z"
},
"e2e-e2e-1781891592524-3371960": {
"runs": 1,
"lastRun": "2026-06-19T17:53:17.101Z"
},
"e2e-e2e-1781891643550-3373409": {
"runs": 1,
"lastRun": "2026-06-19T17:54:07.817Z"
},
"e2e-e2e-1781891844521-3377360": {
"runs": 1,
"lastRun": "2026-06-19T17:57:29.044Z"
},
"e2e-e2e-1781892020208-3381134": {
"runs": 1,
"lastRun": "2026-06-19T18:00:24.481Z"
},
"e2e-e2e-1781892172019-3384843": {
"runs": 1,
"lastRun": "2026-06-19T18:02:56.469Z"
},
"whispering-stone": {
"runs": 2,
"lastRun": "2026-06-19T23:00:42.503Z"
},
"velvet-auction": {
"runs": 1,
"lastRun": "2026-06-19T23:42:21.918Z"
}
}

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@@ -309,80 +309,115 @@ export async function runLLMTurn(
}
}
if (response.narrative) {
// Skip roll-claim filter when a skill check result is in recent context —
// the LLM is narrating a known outcome, not fabricating a pre-roll result.
const recentHistory = session.history.slice(-6);
const rollResultRecent = recentHistory.some(m => m.content.startsWith('[SKILL CHECK RESULT]'));
const filter = filterLLMResponse(response.narrative, { skipRollClaim: rollResultRecent });
if (!filter.ok) {
logFiltered(filter.reason!, response.narrative, {
threadId: session.threadId,
encounterId: session.encounterId,
});
// A turn must always grow history by ≥1 so the generation completes and the
// scheduler drains. Several paths used to silently drop a turn — a filtered
// response that was already retried, a tool-call turn whose session vanished,
// an LLM reply with neither narrative nor tool, or an exception thrown inside
// this block (the scheduler's try/finally has no catch, so it killed the turn
// and the narrator went quiet). `appended` tracks whether anything persisted;
// the fallback at the end guarantees progress and surfaces the failure mode.
let appended = false;
try {
if (response.narrative) {
// Skip roll-claim filter when a skill check result is in recent context —
// the LLM is narrating a known outcome, not fabricating a pre-roll result.
const recentHistory = session.history.slice(-6);
const rollResultRecent = recentHistory.some(
m => typeof m.content === 'string' && m.content.startsWith('[SKILL CHECK RESULT]'),
);
const filter = filterLLMResponse(response.narrative, { skipRollClaim: rollResultRecent });
if (!filter.ok) {
logFiltered(filter.reason!, response.narrative, {
threadId: session.threadId,
encounterId: session.encounterId,
});
// Guard against tight retry loops: skip if we just injected a correction.
const lastMsg = session.history[session.history.length - 1];
const alreadyRetried = lastMsg?.role === 'system' && lastMsg.content.startsWith('[FILTER CORRECTION]');
// Guard against tight retry loops: skip if we just injected a correction.
const lastMsg = session.history[session.history.length - 1];
const alreadyRetried =
lastMsg?.role === 'system' &&
typeof lastMsg.content === 'string' &&
lastMsg.content.startsWith('[FILTER CORRECTION]');
if (!alreadyRetried) {
const correctionText = filter.reason === 'fabricated_roll_result'
? 'Do NOT state or imply a specific dice result. Wait for the [SKILL CHECK RESULT] system message before narrating any outcome.'
: filter.reason === 'echoed_system_tag'
? 'Do NOT echo internal system tags like [TOOL], [SESSION], or [SKILL CHECK] verbatim in your response.'
: 'Your previous response was empty. Continue the scene.';
if (!alreadyRetried) {
const correctionText = filter.reason === 'fabricated_roll_result'
? 'Do NOT state or imply a specific dice result. Wait for the [SKILL CHECK RESULT] system message before narrating any outcome.'
: filter.reason === 'echoed_system_tag'
? 'Do NOT echo internal system tags like [TOOL], [SESSION], or [SKILL CHECK] verbatim in your response.'
: 'Your previous response was empty. Continue the scene.';
const correction: ChatMessage = {
role: 'system',
content: `[FILTER CORRECTION] Your last response was suppressed (${filter.reason}). ${correctionText}`,
const correction: ChatMessage = {
role: 'system',
content: `[FILTER CORRECTION] Your last response was suppressed (${filter.reason}). ${correctionText}`,
timestamp: Date.now(),
};
await sessionManager.addMessage(session.threadId, correction);
appended = true;
// Retry once with the correction in context.
scheduleEncounterLLMTurn(session.threadId, thread, _client, true);
}
// Fall through so any accompanying tool call still fires.
} else {
await thread.send(response.narrative);
// Only store an assistant message when there is actual narrative.
// Tool-call-only turns are represented solely by the system message the
// tool handler writes. Storing a placeholder teaches the LLM to echo it.
const assistantMsg: ChatMessage = {
role: 'assistant',
content: response.narrative,
timestamp: Date.now(),
};
await sessionManager.addMessage(session.threadId, correction);
// Retry once with the correction in context.
scheduleEncounterLLMTurn(session.threadId, thread, _client, true);
await sessionManager.addMessage(session.threadId, assistantMsg);
appended = true;
}
// Fall through so any accompanying tool call still fires.
} else {
await thread.send(response.narrative);
// Only store an assistant message when there is actual narrative.
// Tool-call-only turns are represented solely by the system message the
// tool handler writes. Storing a placeholder teaches the LLM to echo it.
const assistantMsg: ChatMessage = {
role: 'assistant',
content: response.narrative,
timestamp: Date.now(),
};
await sessionManager.addMessage(session.threadId, assistantMsg);
}
if (response.toolCall) {
const freshSession = await sessionManager.get(session.threadId);
if (freshSession) {
const result = await dispatchTool(response.toolCall, { session: freshSession, thread });
const toolMsg: ChatMessage = {
role: 'system',
content: result.systemMessage,
timestamp: Date.now(),
};
await sessionManager.addMessage(session.threadId, toolMsg);
appended = true;
if (result.error) {
await thread.send('*The narrator stumbles… something went wrong behind the scenes. Try your action again.*');
}
if (result.resolved) {
await sessionManager.update(session.threadId, {
phase: 'resolved',
outcome: result.resolved.outcomeId,
outcomeSummary: result.resolved.summary,
});
setTimeout(async () => {
await (thread as ThreadChannel).setArchived?.(true).catch(() => null);
}, 5_000);
}
}
}
} catch (err) {
// Never let a turn die silently — log and fall through to the always-append
// guard so history still grows and the scheduler drains.
console.error('[messageRouter] turn processing failed:', err);
}
if (response.toolCall) {
const freshSession = await sessionManager.get(session.threadId);
if (!freshSession) return;
const result = await dispatchTool(response.toolCall, { session: freshSession, thread });
const toolMsg: ChatMessage = {
role: 'system',
content: result.systemMessage,
timestamp: Date.now(),
};
await sessionManager.addMessage(session.threadId, toolMsg);
if (result.error) {
await thread.send('*The narrator stumbles… something went wrong behind the scenes. Try your action again.*');
}
if (result.resolved) {
await sessionManager.update(session.threadId, {
phase: 'resolved',
outcome: result.resolved.outcomeId,
outcomeSummary: result.resolved.summary,
});
setTimeout(async () => {
await (thread as ThreadChannel).setArchived?.(true).catch(() => null);
}, 5_000);
}
if (!appended) {
// The LLM produced no usable narrative/tool, or processing threw before
// anything persisted. Record a fallback beat so this turn still completes
// deterministically — otherwise it is lost and the narrator goes quiet.
await sessionManager
.addMessage(session.threadId, {
role: 'system',
content: '[NO RESPONSE] The narrator gave no usable reply this beat; awaiting the next action.',
timestamp: Date.now(),
})
.catch(() => null);
}
}

View File

@@ -104,13 +104,52 @@ export async function queryAsNPC(
question: string,
limit = 5,
): Promise<NPCQueryResult> {
const result = await callTool('query_as_npc', { npc_name: npcName, question, limit });
return result as NPCQueryResult;
const result = await callTool('query_as_npc', { npc_name: npcName, question, limit }) as
| NPCQueryResult
| null;
// GraphMCP returns `chunks: null` (and sometimes `graph_context: null`) for
// NPCs with no prior memory. The declared contract is arrays; normalize at
// this boundary so the type holds for every caller. formatNPCMemory already
// defended with `?? []`, but the raw `as NPCQueryResult` cast let null leak
// straight through to any caller reading .length/.map.
return {
...(result ?? ({} as NPCQueryResult)),
chunks: Array.isArray(result?.chunks) ? result.chunks : [],
graph_context: Array.isArray(result?.graph_context) ? result.graph_context : [],
};
}
// Map a raw GraphMCP search chunk to the declared SemanticChunk shape. The live
// backend returns `{ text, score, source, author, timestamp, msgID }`, but the
// client's SemanticChunk type (and its callers — encounter.ts handleGenerate,
// mentionHandler) read `.content`. Without this mapping, `c.content` is
// undefined and `c.content.slice(...)` in /encounter generate throws the same
// "Cannot read properties of undefined (reading 'slice')" class as the
// loreResult.chunks crash. Accept either field name for robustness.
function toSemanticChunk(raw: unknown): SemanticChunk {
const r = (raw ?? {}) as { text?: unknown; content?: unknown; score?: unknown; source?: unknown };
const content =
typeof r.text === 'string' ? r.text : typeof r.content === 'string' ? r.content : '';
return {
content,
score: typeof r.score === 'number' ? r.score : 0,
source: typeof r.source === 'string' ? r.source : undefined,
};
}
export async function semanticSearch(query: string, limit = 5): Promise<SemanticSearchResult> {
const result = await callTool('semantic_search', { query, limit });
return (result ?? { chunks: [] }) as SemanticSearchResult;
// GraphMCP may return null, a bare array, or { chunks: [...] | null }. The
// old `result ?? { chunks: [] }` only coalesced a null/undefined *result*; a
// result whose `chunks` field was missing/null slipped through as-is, so
// `loreResult.chunks.length` threw "Cannot read properties of undefined
// (reading 'length')". Normalize at this boundary so the typed contract
// ({ chunks: SemanticChunk[] }) always holds for every caller, and map each
// chunk to the declared shape (text → content).
const raw = Array.isArray(result)
? result
: (result as { chunks?: unknown } | null)?.chunks;
return { chunks: Array.isArray(raw) ? raw.map(toSemanticChunk) : [] };
}
export async function logEncounter(params: LogEncounterParams): Promise<LogEncounterResult> {
@@ -145,7 +184,9 @@ export interface EncounterDetails {
export async function listEncounters(limit = 10): Promise<EncounterResultItem[]> {
const result = await callTool('list_encounters', { limit });
return (result ?? []) as EncounterResultItem[];
// Same boundary guard as semanticSearch: only accept an actual array so a
// wrong-shape GraphMCP response can't reach callers as a non-array.
return Array.isArray(result) ? (result as EncounterResultItem[]) : [];
}
export async function searchEncounters(params: {
@@ -155,7 +196,7 @@ export async function searchEncounters(params: {
limit?: number;
}): Promise<EncounterResultItem[]> {
const result = await callTool('search_encounters', params);
return (result ?? []) as EncounterResultItem[];
return Array.isArray(result) ? (result as EncounterResultItem[]) : [];
}
export async function getEncounter(id: string): Promise<EncounterDetails> {

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@@ -0,0 +1,393 @@
---
stepsCompleted: ['step-01-preflight-and-context', 'step-02-generation-mode', 'step-03-test-strategy', 'step-04-generate-tests', 'step-05-validate-and-complete']
lastStep: 'step-05-validate-and-complete'
lastSaved: '2026-06-19'
workflowType: 'testarch-atdd'
storyId: 'graphmcp.live.1'
storyKey: 'graphmcp-live-integration-tests'
storyFile: '(user-provided goal — no BMad story file in this repo)'
atddChecklistPath: 'tests/integration/atdd-checklist-graphmcp-live-integration-tests.md'
generatedTestFiles:
- 'tests/integration/graphmcp/contract.test.ts'
- 'tests/integration/graphmcp/encounter-lifecycle.test.ts'
- 'tests/integration/graphmcp/skill-check.test.ts'
- 'tests/integration/graphmcp/lore-and-events.test.ts'
- 'tests/integration/graphmcp/long-encounter.test.ts'
- 'tests/integration/graphmcp/support/env.ts'
- 'tests/integration/graphmcp/support/poll.ts'
- 'tests/integration/graphmcp/support/factories.ts'
- 'tests/integration/graphmcp/support/fakes.ts'
- 'tests/integration/graphmcp/support/liveBots.ts'
- 'tests/integration/graphmcp/support/cleanup.ts'
inputDocuments:
- 'resources/knowledge/data-factories.md'
- 'resources/knowledge/component-tdd.md'
- 'resources/knowledge/test-quality.md'
- 'resources/knowledge/test-healing-patterns.md'
- 'resources/knowledge/test-levels-framework.md'
- 'resources/knowledge/test-priorities-matrix.md'
- 'resources/knowledge/ci-burn-in.md'
- 'tests/integration/phase1.test.ts'
- 'vitest.config.ts'
- 'src/config.ts'
- 'src/graphmcp/client.ts'
- 'src/bot/index.ts'
- 'src/bot/commands/encounter.ts'
- 'src/bot/handlers/messageRouter.ts'
---
# ATDD Checklist — GraphMCP Live Integration Tests
**Date:** 2026-06-19
**Author:** TEA Agent (no BMad config in this repo — running on skill defaults)
**Primary Test Level:** Integration (live infrastructure: real Discord gateway + real LLM + real GraphMCP + real Redis)
---
## Story Summary
A live-infrastructure integration test suite that runs a real Mardonar encounter end-to-end against a running GraphMCP backend and verifies the slash-command outputs, skill-check tooling, and lore/question-answering paths that interface with the real graph database.
**As a** Mardonar maintainer
**I want** an integration suite that exercises the real GraphMCP backend (and real Discord + real LLM + real Redis) through the bot's encounter flow
**So that** regressions in the GraphMCP contract, encounter lifecycle, skill-check tools, and lore/event-logging paths are caught before they reach players — including the wrong-shape-response crash class recently fixed in `src/graphmcp/client.ts`.
---
## Acceptance Criteria
1. **AC1 — GraphMCP connectivity & JSON-RPC contract.** Given a reachable GraphMCP endpoint (`GRAPHMCP_URL`), when the suite invokes each JSON-RPC tool (`query_as_npc`, `semantic_search`, `log_encounter`, `list_encounters`, `search_encounters`, `get_encounter`), then each returns a payload matching its declared TypeScript contract in `src/graphmcp/client.ts`, and wrong-shape success responses (missing/null `chunks`, non-array encounter lists, bare arrays) are normalized — never crash callers with `Cannot read properties of undefined (reading 'length')`.
2. **AC2 — Real encounter lifecycle via slash commands.** Given the bot connected to the real Discord gateway with real Redis + GraphMCP + LLM, when the suite drives `/encounter start` (hybrid: `execute()` with a fake interaction backed by real channel objects from the live client), then a thread is created, the opening narrative is posted to Discord, and a `SessionState` is persisted in Redis; when a driver bot posts a chat message and the LLM responds, the turn flows through `messageRouter``callLLM``toolDispatcher` and session history updates; when `/encounter end` runs, the encounter resolves, a summary is written, `log_encounter` commits to GraphMCP, and the thread archives.
3. **AC3 — Skill-check tool.** Given an active encounter, when the LLM emits a `skill_check_emit` tool call, then a skill-check embed is posted to the thread and `pendingSkillCheck` is set in session state; when the roll resolves via `foundry_lookup`/`foundry_reward`, then the outcome is recorded and `pendingSkillCheck` is cleared.
4. **AC4 — Lore/question answering + event read-after-write.** Given real lore in the graph, when a player @mentions the bot or asks a question that triggers `context_recall`/`semantic_search`, then the answer references real lore retrieved from the graph; when `log_encounter` writes an event, then `list_encounters`/`search_encounters` return that event afterward (read-after-write consistency).
5. **AC5 — Long encounter (2030 turns) with complex skill usage, varied goal outcomes, and final-output verification.** Given an active run-tagged encounter, when the suite drives 2030 turns through the real scheduler (`scheduleEncounterLLMTurn` + history polling) with a scripted driver strategy, resolving every `skill_check_emit` via `handleRollInteraction`, then the encounter reaches a valid goal outcome (one of the spec's `goals.primary`/`secondary` ids) within the turn cap; different driver strategies reach DIFFERENT goal outcomes; and the final `encounter_resolve` output is read back from GraphMCP (`list_encounters` matched by run-id in the title → `get_encounter` returns the LLM-written summary, participants, and the resolved `outcomeId` in the title).
---
## Story Integration Metadata
- **Story ID:** `graphmcp.live.1`
- **Story Key:** `graphmcp-live-integration-tests`
- **Story File:** (user-provided goal — no BMad story file in this repo)
- **Checklist Path:** `tests/integration/atdd-checklist-graphmcp-live-integration-tests.md`
- **Generated Test Files:** _(populated in step 4)_
> No writable BMad story file exists in this repo (`_bmad/` is absent), so the BMM `dev-story` handoff step does not apply. This checklist is the handoff artifact.
---
## Generation Mode
**Mode:** AI generation (from source code + the GraphMCP client contract in `src/graphmcp/client.ts` + existing `tests/integration/phase1.test.ts` patterns).
**Reason:** `detected_stack = backend` — recording mode is skipped entirely for backend projects (no browser/UI). Tests are generated from API/source analysis, not browser recording.
---
## Test Strategy Decisions (confirmed with user)
- **Discord surface:** Real connected bot on the real gateway. Slash commands (`/encounter start`, `/encounter end`) are driven via the **hybrid** pattern — call the registered command's `execute()` with a fake `ChatInputCommandInteraction` whose `channel`/`guildId`/`user` are **real `discord.js` objects fetched from the live client** (real `TextChannel`/thread from a test guild). Thread creation, message posting, and replies flow through the real gateway to real Discord; only the command "click" is synthesized. (Bots cannot invoke each other's slash commands via the Discord API, so pure gateway-driven slash commands are not automatable.)
- **Thread conversation turns:** A **driver bot** (separate token) posts real chat messages into the encounter thread, firing the real `messageRouter` path through the live gateway.
- **LLM:** Always real (LiteLLM primary → Ollama fallback). Assert on **structural outcomes** (session-state fields, embed presence, GraphMCP query results), never exact narrative text. Use polling/retries for LLM-turn completion and graph read-after-write (eventual consistency).
- **Stack:** `backend` (Node/TypeScript, `discord.js`, Vitest, `environment: 'node'`, `globals: true`). No Playwright/Cypress/Pact — all TEA utils flags default to disabled.
- **Gating:** Skip unless `RUN_FULL_E2E=1` (stricter than the existing `RUN_INTEGRATION=1`, because this suite exercises real Discord + real LLM and is slow/non-deterministic). Follow the existing `describe.skipIf(...)` pattern from `tests/integration/phase1.test.ts`.
---
## Operational Requirements (prerequisites to run this suite)
- A dedicated **Discord test guild** (not a production server).
- **Bot under test** credentials: `DISCORD_TOKEN`, `DISCORD_CLIENT_ID`, with `DISCORD_ALLOWED_CHANNELS` including the test channel and `DISCORD_ALLOWED_USERS` including the driver (or empty for channel-scoped).
- A **second driver-bot token** for posting chat messages into threads.
- **Redis** reachable at `REDIS_URL` (flush test keys between runs).
- **GraphMCP** reachable at `GRAPHMCP_URL` (the real backend under test).
- **LiteLLM** at `LITELLM_BASE_URL` and/or **Ollama** at `OLLAMA_BASE_URL` (real LLM).
- All four up before running; `RUN_FULL_E2E=1` to activate.
**Cleanup discipline:** unique `encounterId` prefix per run (e.g. `e2e-<timestamp>-…`) to avoid collisions; delete test threads; flush Redis test keys; tear down / tag GraphMCP test entities so the graph stays clean across runs.
---
## Red-Phase Test Scaffolds Created
All scaffolds are real `it()` tests under `describe.skipIf(...)` — skipped without live infra (CI-safe), activated by env gates. Transpiled and verified to skip cleanly (see Test Execution Evidence). No `it.skip()` placeholders; each has concrete assertion intent.
### Files generated (step 4 — sequential mode; no BMad subagent runtime present, E2E worker N/A for backend)
| File | AC | Gate | Tests |
|------|----|------|-------|
| `tests/integration/graphmcp/contract.test.ts` | AC1 | `RUN_GRAPHMCP_LIVE=1``RUN_FULL_E2E=1` | 7 (S1.1 skipIf no `E2E_TEST_NPC`) |
| `tests/integration/graphmcp/encounter-lifecycle.test.ts` | AC2 | `RUN_FULL_E2E=1` | 3 (S2.1 start, S2.2 driver turn, S2.3 end) |
| `tests/integration/graphmcp/skill-check.test.ts` | AC3 | `RUN_FULL_E2E=1` | 2 (S3.1 emit, S3.2 resolve) |
| `tests/integration/graphmcp/lore-and-events.test.ts` | AC4 | `RUN_FULL_E2E=1` | 2 (S4.1 mention, S4.2 read-after-write) |
| `tests/integration/graphmcp/support/env.ts` | — | — | config-env bootstrap (stubs Discord creds if absent; seeds `DISCORD_ALLOWED_CHANNELS` from `E2E_TEST_CHANNEL_ID`) |
| `tests/integration/graphmcp/support/poll.ts` | — | — | `waitFor` / `untilStable` (eventual-consistency + LLM-turn polling) |
| `tests/integration/graphmcp/support/factories.ts` | — | — | `runId`, `buildEncounterLog`, `titleMatchesRun` |
| `tests/integration/graphmcp/support/fakes.ts` | — | — | `fakeInteraction` (hybrid slash-command), `fakeButton` (roll-resolve drive), `parseThreadIdFromReply` |
| `tests/integration/graphmcp/support/liveBots.ts` | — | — | `connectLiveBots` / `disconnectLiveBots` (real bot + driver bot clients) |
| `tests/integration/graphmcp/support/cleanup.ts` | — | — | `deleteThread`, `flushRedisForGuild`, `disconnectRedis`; GraphMCP no-delete limitation noted |
### Concrete vs scaffold (honest split)
- **AC1 (contract)** — fully concrete and runnable against **live GraphMCP alone** (no Discord, no LLM, no Redis). Asserts the live server returns contract-shaped data the client accepts without crashing. The wrong-shape *normalization* itself is unit-tested with fetch mocks in `tests/unit/graphmcpClient.test.ts` (already green); here we assert live-contract conformance. S1.7 (bogus id) asserts no unhandled exception escapes — the `/encounter generate` crash was an unhandled `TypeError`, not a clean rejection.
- **AC2 (lifecycle)** — S2.1 (start) and S2.3 (end) are concrete via the hybrid `execute()` + real channel/thread pattern. S2.2 (driver-message turn) routes the real fetched message through `messageRouter.handleMessage`; one explicit TODO marks the choice between direct router call vs. arming the full `src/bot/index.ts` messageCreate handler.
- **AC3 (skill-check)** — driven **deterministically** (not by waiting for the LLM to emit): `skill_check_emit` handler invoked directly, roll resolution driven via `handleRollInteraction` + a fake `ButtonInteraction` targeting the posted embed. Concretely automatable; no LLM dependency for the emit/resolve steps (resolution schedules a real LLM turn afterward).
- **AC4 (lore)** — S4.1 uses the hybrid `handleMention(realMentionMsg, botClient)` approach; asserts a bot reply is posted (structural) with a soft/manual TODO for asserting cited lore content (LLM output is non-deterministic). S4.2 read-after-write is fully concrete (poll `list_encounters`/`search_encounters`).
### Gate refinement vs step 3
Step 3 gated everything under `RUN_FULL_E2E=1`. Step 4 splits the gate: AC1 (contract) also activates under the lighter `RUN_GRAPHMCP_LIVE=1`, since it needs only GraphMCP — a maintainer can run the contract suite without spinning up Discord/LLM/Redis. AC2AC4 remain `RUN_FULL_E2E=1` only. This is an improvement; the "Running Tests" section below is updated accordingly.
---
## Test Strategy (AC → scenarios → levels → priorities)
`detected_stack = backend` → levels are **Integration** and **Integration/Contract** (no E2E/browser, no Component). All scenarios are gated by `RUN_FULL_E2E=1` (skipped otherwise).
**Priority legend:** P0 = guards a real production crash / data integrity; P1 = core live-flow correctness (needs real LLM, slow); P2 = edge/negative.
### AC1 — GraphMCP contract (Integration/Contract) — **P0**
_File:_ `tests/integration/graphmcp/contract.test.ts` (no LLM needed; fastest live tests)
| ID | Scenario | Level | Pri | Red expectation |
|----|----------|-------|-----|-----------------|
| S1.1 | `query_as_npc` returns `NPCQueryResult` (npc, tier, horizon_count, chunks[], graph_context[]) | Contract | P0 | Would have failed before client normalization; passes now |
| S1.2 | `semantic_search` with wrong-shape response (`{chunks:null}`, no `chunks`, bare array) normalizes to `{chunks:[]}`**regression for the `/encounter generate` crash** | Contract | P0 | Red before the `src/graphmcp/client.ts` fix; green after |
| S1.3 | `log_encounter` returns `LogEncounterResult` (enc_id, title, participants, location, timestamp) | Contract | P0 | Structural assertion |
| S1.4 | `list_encounters` returns `EncounterResultItem[]`; non-array response normalized to `[]` | Contract | P0 | Red before fix; green after |
| S1.5 | `search_encounters` returns array; non-array normalized | Contract | P1 | Structural assertion |
| S1.6 | `get_encounter` returns `EncounterDetails` shape | Contract | P1 | Structural assertion |
| S1.7 | GraphMCP HTTP error / unreachable → `callTool` rejects and caller `.catch` degrades gracefully (no throw escapes) | Contract | P2 | Negative path |
### AC2 — Real encounter lifecycle (Integration, real LLM) — **P1**
_File:_ `tests/integration/graphmcp/encounter-lifecycle.test.ts`
| ID | Scenario | Level | Pri |
|----|----------|-------|-----|
| S2.1 | `/encounter start` (hybrid `execute()` + real channel) creates a real thread, posts opening narrative, persists `SessionState` in Redis | Integration | P1 |
| S2.2 | Driver bot posts a chat message → LLM turn runs → session history grows by the assistant turn (poll for completion) | Integration | P1 |
| S2.3 | `/encounter end` resolves, writes summary file, `log_encounter` commits to GraphMCP (read-after-write via `list_encounters`), thread archives | Integration | P1 |
### AC3 — Skill-check tool (Integration, real LLM) — **P1**
_File:_ `tests/integration/graphmcp/skill-check.test.ts`
| ID | Scenario | Level | Pri |
|----|----------|-------|-----|
| S3.1 | LLM-emitted `skill_check_emit` posts the skill-check embed + sets `pendingSkillCheck` in session (poll for embed/state) | Integration | P1 |
| S3.2 | Roll resolves the check via `foundry_lookup`/`foundry_reward``pendingSkillCheck` cleared, outcome recorded | Integration | P1 |
### AC4 — Lore/question answering + event read-after-write (Integration, real LLM) — **P1**
_File:_ `tests/integration/graphmcp/lore-and-events.test.ts`
| ID | Scenario | Level | Pri |
|----|----------|-------|-----|
| S4.1 | @mention / question triggers `context_recall`/`semantic_search`; an answer embed is produced referencing real graph lore (structural assert) | Integration | P1 |
| S4.2 | `log_encounter` write is readable by `list_encounters`/`search_encounters` afterward (poll for read-after-write consistency) | Integration | P1 |
### Planned support files (step 4)
- `tests/integration/graphmcp/support/liveBot.ts` — real connected `Client` fixture + teardown.
- `tests/integration/graphmcp/support/driverBot.ts` — second bot that posts chat messages into threads.
- `tests/integration/graphmcp/support/fakes.ts``fakeInteraction` (backed by real channel/user objects), `fakeMessage` factories.
- `tests/integration/graphmcp/support/factories.ts``createE2ESpec` (unique `encounterId` per run), `createSessionOverrides`.
- `tests/integration/graphmcp/support/cleanup.ts` — Redis test-key flush, thread delete, GraphMCP test-entity teardown.
- `tests/integration/graphmcp/support/poll.ts` — retry/poll helpers (LLM turn completion, graph read-after-write).
### Red-phase note (adapted)
Classic ATDD targets new features (red before implementation). This story's "implementation" is the test suite + support code against **existing** production behavior. Adaptation: scaffolds are real `it()` tests under `describe.skipIf(process.env.RUN_FULL_E2E !== '1')` — skipped without infra (CI-safe). When activated against live infra, passing = behavior holds; failing = a real regression. The **AC1** scaffolds are genuinely red→green: S1.2/S1.4 would have failed before the `src/graphmcp/client.ts` normalization fix and pass after it. AC2AC4 require live Discord+LLM and are scaffolded with concrete assertion intent + polling, to be confirmed against a running stack.
---
## Data Factories Created
`tests/integration/graphmcp/support/factories.ts`:
- `runId()``e2e-<timestamp>-<pid>` — unique per run, used to tag every entity so runs never collide with each other or with real data.
- `buildEncounterLog(run, overrides)``LogEncounterParams` with a `[E2E] <run> —` title prefix (what `list_encounters`/`search_encounters` filter on for read-after-write + cleanup identification).
- `titleMatchesRun(run)` → predicate matching a title against this run's tag.
`tests/integration/graphmcp/support/fakes.ts`:
- `fakeInteraction(opts)``{ interaction, replies, edits, lastText }` — fake `ChatInputCommandInteraction` backed by a **real** `TextChannel`/`ThreadChannel`; captures `reply`/`editReply`, implements exactly the subset `encounter.execute()` reads (`guildId`, `channelId`, `channel`, `user`, `options.getSubcommand`/`getString`, `deferReply`/`editReply`/`reply`).
- `fakeButton(channel, customId)` → fake `ButtonInteraction` for driving `handleRollInteraction` (roll-resolution path) — `channel` is the real thread, `update` captured.
- `parseThreadIdFromReply(text)` → extracts `<#id>` from the `/encounter start` editReply.
No `fakeMessage` factory was needed: conversation turns (S2.2, S4.1) fetch **real** `Message` objects posted by the driver bot rather than synthesizing them, per the hybrid pattern.
---
## Fixtures Created
- **Live bots** (`support/liveBots.ts`): `connectLiveBots()` logs in a real `Client` for the bot under test (`DISCORD_TOKEN`) and a second driver bot (`E2E_DRIVER_TOKEN`), resolves the real `Guild` + `TextChannel` (`E2E_TEST_GUILD_ID` / `E2E_TEST_CHANNEL_ID`); `disconnectLiveBots()` tears both down. Used by AC2/AC3/AC4 `beforeAll`/`afterAll`.
- **Redis** (`support/cleanup.ts`): `flushRedisForGuild(guildId)` deletes only this guild's `session:*` and `players:<guild>` keys (never `FLUSHDB`); `disconnectRedis()` closes the shared singleton so the process exits.
- **Thread cleanup** (`support/cleanup.ts`): `deleteThread(channel, threadId)` best-effort deletes the run's encounter thread (ignores already-deleted).
- **Poll helpers** (`support/poll.ts`): `waitFor`/`untilStable` with configurable timeouts — the fixture for eventual-consistency reads and LLM-turn completion.
- **Env bootstrap** (`support/env.ts`): imported first by every test so `EnvSchema.parse` doesn't crash without real Discord creds; seeds `DISCORD_ALLOWED_CHANNELS` from `E2E_TEST_CHANNEL_ID`.
No Vitest `test.extend` fixtures used — the project's integration pattern (per `tests/integration/phase1.test.ts`) is plain `describe.skipIf` + `beforeAll`/`afterAll` with dynamic/real imports, which these scaffolds follow for consistency.
---
## Mock Requirements
**None for the "real" path.** This suite deliberately exercises real services (Discord gateway, LLM, GraphMCP, Redis). No HTTP mocks. (If a future opt-in "fast" variant stubs the LLM, that will be documented here.)
---
## Required data-testid Attributes
**N/A** — backend integration suite; no DOM/UI. (Section retained from template for structural parity only.)
---
## Implementation Checklist
Each scaffolded test → the concrete activation task(s) that make it pass against live infra. "Skip-clean" (transpiles + skips when gated off) is **done** for all; "live-pass" requires the listed infra.
- **AC1 / contract.test.ts** —
- S1.1: set `E2E_TEST_NPC` to a real NPC name in the graph. *(infra: GraphMCP)*
- S1.2S1.6: GraphMCP up at `GRAPHMCP_URL`; no other infra. *(infra: GraphMCP)*
- S1.7: GraphMCP up; bogus-id behavior is whatever the live server returns (assertion is only "no unhandled throw escapes"). *(infra: GraphMCP)*
- Activation: `RUN_GRAPHMCP_LIVE=1 npx vitest run tests/integration/graphmcp/contract.test.ts`
- **AC2 / encounter-lifecycle.test.ts** —
- S2.1: set `DISCORD_TOKEN`, `E2E_DRIVER_TOKEN`, `E2E_TEST_GUILD_ID`, `E2E_TEST_CHANNEL_ID`, `E2E_SPEC` (default `market-thief`); Redis + GraphMCP + LLM up. *(infra: all four)*
- S2.2: **TODO to finalize** — confirm direct `handleMessage(realMsg, botClient)` is sufficient vs. arming the full `src/bot/index.ts` `messageCreate` handler; the under-test bot's messageCreate path must route the driver's thread message into `messageRouter`. *(infra: all four)*
- S2.3: same env as S2.1; `log_encounter` from `/encounter end` must be readable via `list_encounters` (poll for read-after-write). *(infra: all four)*
- **AC3 / skill-check.test.ts** —
- Side-effect import `src/harness/tools/index.js` added so `getPlugin('skill_check_emit')` resolves without going through `toolDispatcher`.
- S3.1: invoke the plugin handler directly with a real thread + session; assert `pendingSkillCheck` persisted + embed message exists. *(infra: Discord + Redis; GraphMCP for the encounter start that creates the session)*
- S3.2: `fakeButton(thread, 'sc_roll')``handleRollInteraction`; assert `pendingSkillCheck` cleared + `[SKILL CHECK RESULT]` system message in history. *(infra: Discord + Redis; resolution schedules a real LLM turn afterward)*
- **AC4 / lore-and-events.test.ts** —
- S4.1: `persona.yaml` present (`PERSONA_PATH`), Redis up (ingest stream via `publishToGraphMCP`), GraphMCP + LLM up. Driver bot @mentions the under-test bot in the test channel; reply is fetched via the under-test client. **Soft TODO**: asserting the reply cites specific lore stays manual (LLM non-determinism). *(infra: all four)*
- S4.2: GraphMCP only; poll `list_encounters` + `search_encounters` for the just-logged `[E2E]` event. *(infra: GraphMCP)*
- **Cleanup** — `deleteThread` + `flushRedisForGuild` + `disconnectRedis` wired in `afterAll` of AC2/AC3/AC4. GraphMCP test encounters are `[E2E]`-prefixed and **not** deleted (no delete tool in `src/graphmcp/client.ts`); see `support/cleanup.ts` `GRAPHMCP_CLEANUP_LIMITATION`. A future `delete_encounter` tool would close this.
### Verification done in step 5
-`npx vitest run tests/integration` with no env → **5 files / 16 tests skipped**, exit 0 (CI-safe). Scaffolds transpile cleanly (esbuild would fail on syntax errors).
-`npx vitest run tests/unit`**33 files / 400 tests pass** — including the `graphmcpClient.test.ts` wrong-shape normalization regressions (S1.2/S1.4 unit-side guard for the `/encounter generate` crash) and `historyTrim.test.ts` FIFO test.
- ⬜ Live-pass against real infra — **not run here**: the maintainer must provision the test guild, two bot tokens, Redis, GraphMCP, and LLM, then run `RUN_FULL_E2E=1` (and optionally `RUN_GRAPHMCP_LIVE=1` for AC1 alone). I cannot provision those services from this session.
---
## Running Tests
```bash
# AC1 only — needs just a reachable GraphMCP (fastest live checks)
RUN_GRAPHMCP_LIVE=1 npx vitest run tests/integration/graphmcp/contract.test.ts
# Full live suite (all four infra surfaces must be up)
RUN_FULL_E2E=1 npm run test:int
# A single file
RUN_FULL_E2E=1 npx vitest run tests/integration/graphmcp/encounter-lifecycle.test.ts
# CI default (the live suites stay skipped — no live infra in CI)
npm run test:unit
```
> These tests are **not** part of the CI default (`npm run test:unit`). They are opt-in, run manually or from a dedicated burn-in job, per `ci-burn-in.md`. With no env gate set, `npm run test:int` skips all 16 graphmcp tests (and the 2 existing `phase1` tests) and exits 0 — verified in step 5.
---
## Red-Green-Refactor Workflow
_(Standard ATDD cycle — see template. RED phase scaffolds are produced in step 4; GREEN/REFACTOR are dev-team next steps.)_
---
## Knowledge Base References Applied
This ATDD workflow consulted the following knowledge fragments (backend profile, TEA utils disabled):
- **data-factories.md** — factory functions with overrides, API/DB seeding, cleanup discipline (applied: unique `encounterId`, session/interaction/message factories).
- **component-tdd.md** — red→green→refactor loop, provider isolation.
- **test-quality.md** — determinism, isolation, one-assertion-per-test DoD, execution limits (applied: assert structural outcomes, not LLM narrative text; generous timeouts for real LLM).
- **test-healing-patterns.md** — common failure patterns and automated fixes (applied: polling for read-after-write, retries for LLM turn completion).
- **test-levels-framework.md** — choosing integration vs e2e coverage (applied: this is a live-infra integration suite, distinct from unit tests).
- **test-priorities-matrix.md** — P0P3 coverage targets (applied: GraphMCP contract = P0 since it recently crashed production; lifecycle/skill-check/lore = P1).
- **ci-burn-in.md** — staged jobs, skip-unless-env gating, flakiness handling (applied: `RUN_FULL_E2E=1` gate, not in CI default).
Frontend-only fragments (`fixture-architecture.md`, `network-first.md`, `selector-resilience.md`, `timing-debugging.md`, Playwright Utils) were **not** loaded — `detected_stack = backend`.
See `resources/tea-index.csv` for the complete fragment mapping.
---
## Test Execution Evidence
Step 5 — scaffold validation (no live infra; gates off):
```
$ npx vitest run tests/integration
RUN v3.2.6
↓ tests/integration/phase1.test.ts (2 tests | 2 skipped)
↓ tests/integration/graphmcp/contract.test.ts (7 tests | 7 skipped)
↓ tests/integration/graphmcp/lore-and-events.test.ts (2 tests | 2 skipped)
↓ tests/integration/graphmcp/encounter-lifecycle.test.ts (3 tests | 3 skipped)
↓ tests/integration/graphmcp/skill-check.test.ts (2 tests | 2 skipped)
↓ tests/integration/graphmcp/long-encounter.test.ts (1 test | 1 skipped)
Test Files 6 skipped (6)
Tests 17 skipped (17)
Duration ~600ms
```
→ exit 0. All scaffolds transpile and skip cleanly (CI-safe; no live infra required to import).
Unit suite (regression guards for the `/encounter generate` crash live here, not in the live suite):
```
$ npx vitest run tests/unit
Test Files 33 passed (33)
Tests 404 passed (404)
Duration 3.3s
```
`tests/unit/graphmcpClient.test.ts` (semanticSearch / listEncounters / queryAsNPC wrong-shape normalization), `tests/unit/historyTrim.test.ts` (FIFO trim), `tests/unit/specsToolsConsistency.test.ts` (spec tool refs vs registered plugins) all green.
### Live-pass evidence (real Discord + LiteLLM/Ollama + Redis + GraphMCP)
Provisioned infra: test guild + `DISCORD_TOKEN` (bot under test) + `E2E_DRIVER_TOKEN` + `E2E_TEST_GUILD_ID` + `E2E_TEST_CHANNEL_ID`, with host overrides `GRAPHMCP_URL=http://localhost:9000 REDIS_URL=redis://localhost:6379` (dotenv does not clobber command-line env, so these win over `.env`'s Docker-internal hostnames). Gate: `RUN_FULL_E2E=1`.
**AC1 — GraphMCP contract (7 tests):** all PASS live. Surfaced and fixed 2 latent `src/graphmcp/client.ts` bugs during live validation — `semanticSearch` mapped the wrong field (live returns `text`, code read `content` → would crash `encounter.ts:510` and silently break mention handling), and `queryAsNPC` returned null arrays unnormalized. Fixed with `toSemanticChunk` + array coercion; locked by new unit regression tests.
**AC2 — encounter lifecycle (3 tests):** all PASS live (18.96s). S2.1 start → real thread + persisted `SessionState`; S2.2 driver turn → LLM reply, history grows; S2.3 end → resolved + `log_encounter` read-after-write (`list_encounters` matched by run-id in summary → `get_encounter` returns full `EncounterDetails` with participants).
**AC5 — long encounter (1 test × 4 strategies, run one-per-invocation via `E2E_STRATEGY`):** all PASS live. Each writes a run-tagged spec (market-thief derived, unique `encounterId`/`title`), drives turns via the real scheduler with skill checks resolved through `handleRollInteraction`, and reads the `encounter_resolve` log back from GraphMCP.
| strategy | outcome | driver turns | skill checks | skills exercised | GraphMCP summary |
|---|---|---|---|---|---|
| catch | `catch` | ~4 | 2 | Athletics | verified |
| negotiate | `negotiate` | ~12 | 5 | (multi) | verified |
| flee | `escape` | ~2 | 0 | — | verified |
| long_explore | `negotiate` | ~21 | 8 | Perception×4, Athletics×2, Persuasion×2 | verified |
| bystander | `catch` | ~9 | 3 | Persuasion | verified |
**3 distinct goal outcomes** (`catch`, `negotiate`, `escape`) confirmed across the strategies; **long_explore delivers the 2030 turn target (~21 driver turns) with complex skill usage (8 checks across 3 skills)**; every run verifies the final output in GraphMCP via `list_encounters` + `get_encounter` (title records the `outcomeId`, summary/participants/type confirmed). The `bystander` strategy exercised the Persuasion path but the LLM classified the juggler's tackle as `catch` rather than `bystander_chase` (a fuzzy outcome-boundary judgment — `catch` is still a valid spec goal, so the test passes; the test asserts outcome validity, not a specific outcome per strategy).
**Bugs surfaced + fixed during live AC5 validation:**
- `src/bot/handlers/messageRouter.ts` `runLLMTurn` — a turn could die **silently** (no history growth, no error) when the LLM reply had no parseable narrative/tool, hit the filtered-already-retried path, or threw inside the post-LLM block (the scheduler's `try/finally` has no `catch`). The narrator would go quiet and the generation never completed. Fixed: wrapped post-LLM logic in `try/catch` (logs `[messageRouter] turn processing failed:`), track an `appended` flag, and **always grow history by ≥1** with a `[NO RESPONSE]` fallback beat; hardened the filter guards against non-string `content`. 404 unit tests still pass.
- `tests/integration/graphmcp/support/cleanup.ts` `flushRedisForGuild` — used pattern `session:*${guildId}*` but session keys are `session:<threadId>` (a Discord snowflake, no guild id), so it matched nothing and stale sessions accumulated across runs. Fixed: scan `session:*`, delete only `e2e-`-prefixed (run-tagged) ones; added `deleteSession(threadId)` for per-run `afterAll` cleanup.
- `long-encounter.test.ts` polling baseline — measured `history.length` before `addMessage`, so the user message itself satisfied the `> prevLen` poll and the loop spun 30× instantly without waiting for LLM turns. Fixed: baseline measured after the user message / after `handleRollInteraction` returns.
**AC3 + AC4:** scaffolds transpile + skip cleanly; live execution pending a dedicated run window (AC1/AC2/AC5 already exercise the skill-check tool and GraphMCP read-after-write paths end-to-end).
---
## Notes
- This repo has **no BMad config** (`_bmad/` absent) — no `tea/config.yaml`, no `custom/` overrides, no `project-context.md`. The skill ran on all defaults; `user_name`/`communication_language` defaulted (English). Agent-identity/persona bits from BMad are absent.
- The GraphMCP contract suite (AC1) is the highest-value coverage: it directly guards the `semanticSearch`/`listEncounters` wrong-shape crash recently fixed in `src/graphmcp/client.ts` (the `/encounter generate` `TypeError: Cannot read properties of undefined (reading 'length')`).
- Real-LLM tests are inherently slow (seconds per turn) and non-deterministic; budget generous per-test timeouts (60120s) and prefer structural assertions + polling over exact-text asserts.
- The hybrid slash-command pattern depends on `command.execute(interaction, client)` (`src/bot/index.ts:151`) and real channel objects from the connected client — no Discord API for bot-to-bot slash commands exists.
---
**Generated by BMad TEA Agent** — 2026-06-19

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// AC1 — GraphMCP JSON-RPC contract (live).
//
// These tests need ONLY a reachable GraphMCP backend (GRAPHMCP_URL). No Discord
// gateway, no LLM, no Redis. They are the fastest live tests and directly guard
// the wrong-shape-response crash class recently fixed in src/graphmcp/client.ts
// (the /encounter generate "Cannot read properties of undefined (reading
// 'length')" TypeError).
//
// Scope split (important):
// - The wrong-shape NORMALIZATION (null chunks, non-array lists, bare arrays)
// is unit-tested with fetch mocks in tests/unit/graphmcpClient.test.ts.
// - HERE we assert the LIVE server returns contract-shaped data that the
// client accepts without crashing — i.e. the client's typed contracts hold
// against the real backend's actual responses.
//
// Gate: RUN_GRAPHMCP_LIVE=1 (lighter than full E2E) OR RUN_FULL_E2E=1.
// Skipped by default → CI-safe.
import './support/env.js';
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import {
queryAsNPC,
semanticSearch,
logEncounter,
listEncounters,
searchEncounters,
getEncounter,
} from '../../../src/graphmcp/client.js';
import type {
NPCQueryResult,
LogEncounterResult,
EncounterResultItem,
EncounterDetails,
} from '../../../src/graphmcp/client.js';
import { runId, buildEncounterLog, titleMatchesRun } from './support/factories.js';
import { waitFor } from './support/poll.js';
const runLive = process.env.RUN_GRAPHMCP_LIVE === '1' || process.env.RUN_FULL_E2E === '1';
const testNpc = process.env.E2E_TEST_NPC ?? '';
describe.skipIf(!runLive)('AC1 — GraphMCP JSON-RPC contract (live)', () => {
const run = runId();
const log = buildEncounterLog(run);
let loggedEncId: string | undefined;
let loggedResult: LogEncounterResult | undefined;
beforeAll(async () => {
// S1.3 side effect — write a uniquely-tagged encounter once, then read it
// back across S1.4S1.6. The shape assertion on the write lives in its own
// test below; we store the result here so the read-after-write tests share
// the exact id the server assigned.
loggedResult = await logEncounter(log);
loggedEncId = loggedResult?.enc_id;
});
afterAll(() => {
// GraphMCP has no delete tool (see support/cleanup.ts). Test encounters are
// [E2E]-prefixed and left in place — distinguishable from real data.
});
// S1.1 — query_as_npc returns NPCQueryResult shape -------------------------
it.skipIf(!testNpc)('S1.1 query_as_npc returns an NPCQueryResult-shaped payload', async () => {
const result: NPCQueryResult = await queryAsNPC(
testNpc,
'What do you know about recent events in Mardonar?',
5,
);
expect(result).toBeTruthy();
expect(typeof result.npc).toBe('string');
expect(typeof result.tier).toBe('string');
expect(typeof result.horizon_count).toBe('number');
expect(Array.isArray(result.chunks)).toBe(true);
expect(Array.isArray(result.graph_context)).toBe(true);
});
// S1.2 — semantic_search returns { chunks: [] } and never crashes ----------
// (Wrong-shape normalization itself is unit-tested; here we assert the live
// server's real response is accepted and shaped as { chunks: SemanticChunk[] }.)
it('S1.2 semantic_search returns { chunks: SemanticChunk[] } (no crash)', async () => {
const result = await semanticSearch('Mardonar factions and dangers', 6);
expect(result).toBeTruthy();
expect(Array.isArray(result.chunks)).toBe(true);
// Every chunk that comes back honors the declared SemanticChunk contract.
for (const c of result.chunks) {
expect(typeof c.content).toBe('string');
expect(typeof c.score).toBe('number');
}
});
// S1.3 — log_encounter returns LogEncounterResult shape --------------------
it('S1.3 log_encounter returns a LogEncounterResult-shaped payload', async () => {
expect(loggedResult).toBeTruthy();
expect(typeof loggedResult!.enc_id).toBe('string');
expect(loggedResult!.enc_id.length).toBeGreaterThan(0);
expect(loggedResult!.title).toBe(log.title);
expect(typeof loggedResult!.participants).toBe('string');
expect(typeof loggedResult!.location).toBe('string');
expect(typeof loggedResult!.timestamp).toBe('string');
});
// S1.4 — list_encounters returns an EncounterResultItem[] (array) ----------
it('S1.4 list_encounters returns an array (normalized, never a non-array)', async () => {
const result: EncounterResultItem[] = await listEncounters(50);
expect(Array.isArray(result)).toBe(true);
// The encounter we just wrote should be discoverable in the list.
const found = result.find(e => e.id === loggedEncId);
expect(found, 'logged encounter must appear in list_encounters').toBeTruthy();
});
// S1.5 — search_encounters returns an array and can find the logged event --
it('S1.5 search_encounters returns an array and locates this run\'s event', async () => {
const result = await searchEncounters({ query: run, limit: 50 });
expect(Array.isArray(result)).toBe(true);
const match = result.find(e => titleMatchesRun(run)(e.title));
// read-after-write is eventually consistent — poll briefly before giving up.
const found = await waitFor(
async () => {
const r = await searchEncounters({ query: run, limit: 50 });
return r.find(e => titleMatchesRun(run)(e.title)) ?? null;
},
{ timeoutMs: 30_000, intervalMs: 2_000 },
).catch(() => null);
expect(match ?? found, 'search_encounters must surface the just-logged event').toBeTruthy();
});
// S1.6 — get_encounter returns EncounterDetails shape ----------------------
it('S1.6 get_encounter returns an EncounterDetails-shaped payload for the logged id', async () => {
expect(loggedEncId, 'log_encounter must have produced an id first').toBeTruthy();
const details = await getEncounter(loggedEncId!) as EncounterDetails;
expect(details).toBeTruthy();
expect(details.id).toBe(loggedEncId);
expect(typeof details.title).toBe('string');
expect(Array.isArray(details.participants)).toBe(true);
expect(Array.isArray(details.featured_entities)).toBe(true);
});
// S1.7 — negative path: a non-existent id rejects cleanly (not an unhandled crash)
it('S1.7 get_encounter with a bogus id rejects with a clean GraphMCP error', async () => {
// The /encounter generate crash was an unhandled TypeError. The correct
// contract for a missing entity is a clean, typed rejection: the server
// returns a JSON-RPC error envelope and callTool converts it to a thrown
// Error. Assert it rejects (not resolves) and names the problem.
await expect(getEncounter('e2e-bogus-does-not-exist-9999')).rejects.toThrow(
/encounter not found/,
);
});
});

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// AC2 — Real encounter lifecycle via slash commands (live Discord + LLM + Redis + GraphMCP).
//
// Hybrid slash-command pattern: the bot under test is connected to the real
// gateway; /encounter start and /encounter end are driven by calling the
// registered command's execute() with a FAKE interaction backed by REAL
// channel/thread objects from the live client. Conversation turns (S2.2) are
// driven by a second driver bot posting real messages, then routed through the
// real messageRouter. Assert on STRUCTURAL outcomes (session state, thread
// existence, GraphMCP read-after-write) — never exact narrative text.
//
// Gate: RUN_FULL_E2E=1. Requires: DISCORD_TOKEN, E2E_DRIVER_TOKEN,
// E2E_TEST_GUILD_ID, E2E_TEST_CHANNEL_ID, plus Redis + GraphMCP + LLM up.
// Skipped by default → CI-safe.
import './support/env.js';
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { execute } from '../../../src/bot/commands/encounter.js';
import { sessionManager } from '../../../src/session/sessionManager.js';
import { runLLMTurn } from '../../../src/bot/handlers/messageRouter.js';
import { listEncounters, getEncounter } from '../../../src/graphmcp/client.js';
import { runId } from './support/factories.js';
import { connectLiveBots, disconnectLiveBots, type LiveBots } from './support/liveBots.js';
import { fakeInteraction, parseThreadIdFromReply } from './support/fakes.js';
import {
flushRedisForGuild,
disconnectRedis,
deleteThread,
} from './support/cleanup.js';
import { waitFor } from './support/poll.js';
import type { ThreadChannel } from 'discord.js';
const runE2E = process.env.RUN_FULL_E2E === '1';
const specName = process.env.E2E_SPEC ?? 'market-thief';
describe.skipIf(!runE2E)('AC2 — Real encounter lifecycle (live)', () => {
let bots: LiveBots;
const run = runId();
let threadId: string | null = null;
let thread: ThreadChannel | null = null;
beforeAll(async () => {
bots = await connectLiveBots();
await flushRedisForGuild(bots.guild.id);
}, 120_000);
afterAll(async () => {
try {
if (threadId) await deleteThread(bots.channel, threadId);
} finally {
await disconnectRedis();
await disconnectLiveBots(bots);
}
}, 120_000);
// S2.1 — /encounter start --------------------------------------------------
it('S2.1 start creates a real thread, posts the opening, and persists SessionState', async () => {
const { interaction, lastText } = fakeInteraction({
subcommand: 'start',
stringOptions: { spec: specName },
channel: bots.channel,
guildId: bots.guild.id,
userId: process.env.E2E_DRIVER_USER_ID ?? 'e2e-driver-user',
username: 'E2E Driver',
});
await execute(interaction);
threadId = parseThreadIdFromReply(lastText());
expect(threadId, 'start must reply with the created thread reference').toBeTruthy();
const session = await waitFor(
async () => (await sessionManager.get(threadId!)) ?? null,
{ timeoutMs: 30_000, intervalMs: 1_000 },
);
expect(session, 'SessionState must be persisted in Redis').toBeTruthy();
expect(session!.phase).toBe('open');
expect(session!.spec.encounterId).toBeTruthy();
// Opening narrative is the first history message (role: assistant, pinned).
expect(session!.history.length).toBeGreaterThanOrEqual(1);
expect(session!.history[0].role).toBe('assistant');
expect(session!.history[0].content.length).toBeGreaterThan(0);
thread = await bots.channel.threads.fetch(threadId!);
expect(thread, 'thread must exist on the real gateway').toBeTruthy();
}, 120_000);
// S2.2 — driver turn → LLM turn runs → history grows ---------------------
it('S2.2 a driver turn routes through runLLMTurn and grows session history', async () => {
expect(threadId, 'depends on S2.1').toBeTruthy();
thread = thread ?? (await bots.channel.threads.fetch(threadId!));
// The bot ignores bot-authored messages (anti-loop guard, messageRouter.ts:33),
// so a driver BOT can't drive a turn via handleMessage. Drive deterministically:
// append a user turn to history, then call the exported runLLMTurn — the same
// callLLM → toolDispatcher → session-update path, against real LLM + GraphMCP.
// runLLMTurn posts the narrative to the thread (visible in Discord) and appends
// the assistant turn (or a tool-call / filter-correction system message) to
// history, so history reliably grows by ≥1 even on an empty LLM response.
await sessionManager.addMessage(threadId!, {
role: 'user',
content: 'E2E Driver: I step forward and greet the figures before me, hand open.',
timestamp: Date.now(),
});
const sessionForTurn = await sessionManager.get(threadId!);
const beforeLen = sessionForTurn!.history.length;
await runLLMTurn(sessionForTurn!, thread!, bots.botClient);
const grown = await waitFor(
async () => {
const s = await sessionManager.get(threadId!);
return s && s.history.length > beforeLen ? s : null;
},
{ timeoutMs: 120_000, intervalMs: 3_000 },
);
expect(grown!.history.length, 'an assistant/tool turn must be appended').toBeGreaterThan(
beforeLen,
);
}, 150_000);
// S2.3 — /encounter end ----------------------------------------------------
it('S2.3 end resolves the session, logs to GraphMCP, and archives the thread', async () => {
expect(threadId, 'depends on S2.1').toBeTruthy();
// The end command reads interaction.channel as the encounter thread.
thread = thread ?? (await bots.channel.threads.fetch(threadId!));
const { interaction } = fakeInteraction({
subcommand: 'end',
stringOptions: { notes: `E2E run ${run} concluded by automated suite.` },
channel: thread!,
guildId: bots.guild.id,
userId: process.env.E2E_DRIVER_USER_ID ?? 'e2e-driver-user',
username: 'E2E Driver',
});
await execute(interaction);
const session = await waitFor(
async () => {
const s = await sessionManager.get(threadId!);
return s && s.phase === 'resolved' ? s : null;
},
{ timeoutMs: 60_000, intervalMs: 2_000 },
);
expect(session!.phase).toBe('resolved');
expect(session!.outcomeSummary, 'LLM summary must be recorded').toBeTruthy();
// Read-after-write: handleEnd logs with title `${spec.title} — admin end`
// and summary = the DM notes (which we tagged with this run's unique id).
// So locate the event by the run id in its SUMMARY — the title is not
// run-tagged. Then fetch its full EncounterDetails from GraphMCP to verify
// the final output (the "look into the MCP for the encounter summary" check).
const logged = await waitFor(
async () => {
const list = await listEncounters(100);
const hit = list.find(e => typeof e.summary === 'string' && e.summary.includes(run));
return hit ?? null;
},
{ timeoutMs: 45_000, intervalMs: 2_000 },
).catch(() => null);
expect(logged, 'log_encounter from /encounter end must be readable via list_encounters (matched by run id in summary)').toBeTruthy();
const details = await getEncounter(logged!.id);
expect(details, 'GraphMCP must return full EncounterDetails for the logged event').toBeTruthy();
expect(details!.summary.includes(run), 'GraphMCP encounter summary must preserve the run-tagged DM notes').toBe(true);
expect(Array.isArray(details!.participants), 'GraphMCP encounter must list participants').toBe(true);
expect(details!.participants.length, 'participants must include the encounter NPCs/players').toBeGreaterThan(0);
}, 150_000);
});

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// AC5 — Long encounter (2030 turns) with complex skill usage, varied goal
// outcomes, and final-output verification by reading the encounter summary
// back out of GraphMCP.
//
// One encounter per invocation. The driver strategy is selected by E2E_STRATEGY
// (default 'catch'); rotate strategies across loop runs to accumulate coverage
// of DIFFERENT goal outcomes (catch / negotiate / escape / bystander_chase).
// Keeping one encounter per run holds each live run to ~25 min, well under the
// 10m loop cadence — this avoids two runs logging in with the same DISCORD_TOKEN
// concurrently (which would disconnect each other).
//
// Flow (faithful to the real scheduler, to avoid double-turn races):
// append a user action → scheduleEncounterLLMTurn(immediate) → poll history
// for the landed turn → if a skill check is pending, resolve it via
// handleRollInteraction (+ fake button) and poll for the reaction turn, in a
// loop so chained checks are handled → repeat until phase === 'resolved' or
// 30 turns. Then read the encounter_resolve log back from GraphMCP and assert
// the outcome + summary.
//
// Gate: RUN_FULL_E2E=1. Requires the full live stack (Discord + LLM + Redis +
// GraphMCP). Skipped by default → CI-safe.
import './support/env.js';
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { readFileSync, writeFileSync, rmSync } from 'fs';
import { join } from 'path';
import { load, dump } from 'js-yaml';
import { config } from '../../../src/config.js';
import { execute } from '../../../src/bot/commands/encounter.js';
import { loadSpec } from '../../../src/spec/loader.js';
import { sessionManager } from '../../../src/session/sessionManager.js';
import { scheduleEncounterLLMTurn } from '../../../src/bot/handlers/messageRouter.js';
import { handleRollInteraction } from '../../../src/bot/handlers/rollHandler.js';
import { listEncounters, getEncounter } from '../../../src/graphmcp/client.js';
import { runId } from './support/factories.js';
import { connectLiveBots, disconnectLiveBots, type LiveBots } from './support/liveBots.js';
import { fakeInteraction, fakeButton, parseThreadIdFromReply } from './support/fakes.js';
import { flushRedisForGuild, disconnectRedis, deleteThread, deleteSession } from './support/cleanup.js';
import { waitFor } from './support/poll.js';
import type { ThreadChannel } from 'discord.js';
const runE2E = process.env.RUN_FULL_E2E === '1';
const MAX_TURNS = 30;
interface Strategy {
name: string;
// In-character driver lines, played in order; the last line repeats if the
// encounter hasn't resolved by the time the script runs out.
actions: string[];
// Minimum driver turns (user messages appended) expected before resolution.
// Guards against the harness silently short-circuiting to a 24 turn
// encounter. The LLM ultimately decides when to resolve, so this is a lower
// bound, not an exact count — set conservatively per strategy.
minDriverTurns?: number;
}
const STRATEGIES: Record<string, Strategy> = {
catch: {
name: 'catch',
actions: [
"I sprint after the hooded thief, weaving through the festival crowd to cut off his escape toward the alley.",
"I dive to tackle Dal around the legs before he can reach the alley mouth.",
"I grab Dal's arm and pin him against a stall so he can't bolt, holding firm.",
"I keep him restrained and shout back to Miriam that I've caught her thief.",
],
},
negotiate: {
name: 'negotiate',
actions: [
"I move to block the alley exit, cornering Dal so he can't run, but I keep my hands open and visible.",
"I speak calmly to Dal: 'Easy — I'm not going to hurt you. Why did you take the apple?'",
"I pull a coin from my pouch and hold it out. 'Take this for the apple. You look hungry — when did you last eat?'",
"I offer Dal the coin and my word that Miriam won't call the guards if he gives the apple back.",
],
},
flee: {
name: 'flee (escape)',
actions: [
"I hesitate, unsure whether to intervene, and watch the thief sprint toward the crowd.",
"I step aside to let him pass, not wanting to cause a scene at the festival.",
"I turn back to Miriam and shrug apologetically as Dal vanishes into the alley.",
],
},
bystander: {
name: 'bystander_chase',
actions: [
"I shout to the young juggler by the fountain: 'Hey — that kid just robbed the apple stand! Help me catch him!'",
"I urge the juggler: 'You're young and quick — you can head him off before he reaches the alley. I'll make it worth your while!'",
"I point after Dal and wave the juggler after him, staying put by the stand so I don't spook Dal into running harder.",
"I call to Miriam: 'Watch which alley he ducks into — the juggler's going after him!'",
"I watch the juggler give chase, ready to shout out Dal's hiding spot if he doubles back.",
"I stay by the stand and shout encouragement to the juggler as he closes in, keeping Miriam calm.",
"I keep my eyes on Dal and direct the juggler: 'He's heading for the crates — cut left!'",
],
},
// A long, exploratory play that lingers in the scene — observing, talking to
// multiple NPCs, and attempting several DIFFERENT skill checks (Perception to
// spot, Athletics to chase, Persuasion to recruit the juggler, Intimidation
// to corner) — before any decisive action. This is what produces genuine
// 2030 turn coverage WITH complex skill usage; the decisive strategies above
// resolve in a handful of turns. The LLM may still resolve early (e.g. Dal
// escapes during the exploration) — that's a valid outcome, but the
// minDriverTurns guard catches a harness regression that short-circuits it.
long_explore: {
name: 'long_explore',
minDriverTurns: 15,
actions: [
"I take a moment to scan the festival crowd, noting the exits and the two guards' position at the far end of the square.",
"I approach Miriam's apple stand. 'What happened — which way did the thief go?'",
"I look in the direction Miriam points, trying to pick the hooded figure out of the crowd.",
"I notice the young juggler by the fountain watching the commotion with interest.",
"I call over to the juggler: 'Did you see which way that thief ran?'",
"I try to persuade the juggler to help me head the thief off — 'A hand here would be worth a drink after!'",
"I scan the alley mouths along the square's edge for any movement, squinting into the shadows.",
"I move quickly toward the nearest alley, keeping my eyes peeled for the hooded figure.",
"I peer behind a stack of crates near the alley entrance, listening for breathing.",
"Catching a flash of brown hood ducking behind a stall, I sprint after him to cut off his escape.",
"I call out: 'Wait — stop! I just want to talk!'",
"I chase Dal into the alley, trying to close the gap before he vanishes.",
"I scan the alley for where he's hidden himself behind the refuse and barrels.",
"Spotting him pressed against the wall, I block the alley mouth so he can't bolt past me.",
"I approach Dal slowly, hands open and visible, but making clear the exit is covered.",
"'Easy — I'm not here to hurt you. Why did you take the apple?'",
"I study Dal's face — gaunt, hollow-eyed. He looks genuinely hungry, not malicious.",
"I ask Dal his name and how long it's been since he last ate.",
"I tell Dal firmly that he's not leaving this alley until we sort this out — he needs to drop the apple.",
"I glance back toward Miriam, then to the guards at the far end, weighing my options.",
"I pull a coin from my pouch and hold it out toward Dal.",
"'Take this for the apple. You look like you need a meal more than Miriam needs three silvers.'",
"I tell Dal: 'Give the apple back to Miriam and I'll make sure she doesn't call the guards. Deal?'",
"I wait for Dal's answer, hand still extended with the coin.",
"I add quietly: 'Nobody needs to get hurt or arrested today. Just hand it over.'",
],
},
};
const strategyKey = process.env.E2E_STRATEGY ?? 'catch';
const strategy = STRATEGIES[strategyKey] ?? STRATEGIES.catch;
describe.skipIf(!runE2E)(`AC5 — Long encounter, strategy=${strategy.name} (live)`, () => {
let bots: LiveBots;
const run = runId();
const specSlug = `e2e-${run}`;
const specPath = join(config.SPECS_DIR, `${specSlug}.yaml`);
let threadId: string | null = null;
let thread: ThreadChannel | null = null;
let validOutcomeIds: Set<string>;
beforeAll(async () => {
bots = await connectLiveBots();
await flushRedisForGuild(bots.guild.id);
// Write a run-tagged spec derived from market-thief so the encounter_resolve
// GraphMCP log (title `${spec.title} — ${outcomeId}`) is uniquely findable
// by this run's id, and the outcomeId is verifiable in MCP.
const base = load(readFileSync(join(config.SPECS_DIR, 'market-thief.yaml'), 'utf-8')) as Record<string, unknown>;
base.encounterId = specSlug;
base.title = `[E2E ${run}] The Market Square Thief`;
writeFileSync(specPath, dump(base, { lineWidth: 120, quotingType: '"' }), 'utf-8');
const spec = loadSpec(specSlug);
validOutcomeIds = new Set([
...spec.goals.primary.map(g => g.id),
...spec.goals.secondary.map(g => g.id),
]);
}, 120_000);
afterAll(async () => {
try {
rmSync(specPath, { force: true });
if (threadId) {
await deleteThread(bots.channel, threadId);
await deleteSession(threadId);
}
} finally {
await disconnectRedis();
await disconnectLiveBots(bots);
}
}, 120_000);
it(`drives a 2030 turn encounter via ${strategy.name}, exercising skill checks, reaching a valid goal outcome, and verifies the GraphMCP summary`, async () => {
// ── Start the run-tagged encounter ──────────────────────────────────────
const { interaction, lastText } = fakeInteraction({
subcommand: 'start',
stringOptions: { spec: specSlug },
channel: bots.channel,
guildId: bots.guild.id,
userId: process.env.E2E_DRIVER_USER_ID ?? 'e2e-driver-user',
username: 'E2E Driver',
});
await execute(interaction);
threadId = parseThreadIdFromReply(lastText());
expect(threadId, 'encounter must start and reply with the thread').toBeTruthy();
thread = await bots.channel.threads.fetch(threadId!);
const startSession = await sessionManager.get(threadId!);
expect(startSession, 'session must be persisted').toBeTruthy();
// ── Drive up to MAX_TURNS turns ──────────────────────────────────────────
let actionIdx = 0;
let resolved = false;
for (let turn = 0; turn < MAX_TURNS; turn++) {
let s = await sessionManager.get(threadId!);
if (!s || s.phase === 'resolved') { resolved = true; break; }
const action = strategy.actions[actionIdx] ?? strategy.actions.at(-1)!;
actionIdx++;
await sessionManager.addMessage(threadId!, {
role: 'user',
content: `E2E Driver: ${action}`,
timestamp: Date.now(),
});
// Baseline AFTER the user message is in history, so waitFor waits for the
// assistant/tool turn to land — not for the user message we just added.
const prevLen = (await sessionManager.get(threadId!))!.history.length;
scheduleEncounterLLMTurn(threadId!, thread!, bots.botClient, true);
// Wait for the turn to land (an assistant narrative, a tool-call system
// message, or a filter-correction). 90s per turn for the real LLM.
s = await waitFor(
async () => {
const x = await sessionManager.get(threadId!);
return x && x.history.length > prevLen ? x : null;
},
{ timeoutMs: 90_000, intervalMs: 2_000 },
);
// Resolve any pending skill check (and chained checks). Each resolution
// schedules a reaction turn; poll for that to land before continuing.
for (;;) {
const cur = await sessionManager.get(threadId!);
if (!cur?.pendingSkillCheck) break;
await handleRollInteraction(fakeButton(thread!, 'sc_roll').interaction, bots.botClient);
// handleRollInteraction appends the [SKILL CHECK RESULT] message before
// scheduling the reaction turn — measure the baseline after it returns,
// then wait for the reaction turn to add another history entry (or the
// encounter to resolve).
const baseline = (await sessionManager.get(threadId!))!.history.length;
await waitFor(
async () => {
const x = await sessionManager.get(threadId!);
return x && (x.history.length > baseline || x.phase === 'resolved') ? x : null;
},
{ timeoutMs: 90_000, intervalMs: 2_000 },
);
}
const after = await sessionManager.get(threadId!);
if (after?.phase === 'resolved') { resolved = true; break; }
}
// ── Assert the encounter reached a valid goal outcome ───────────────────
expect(resolved, `encounter must resolve within ${MAX_TURNS} turns`).toBe(true);
const final = await sessionManager.get(threadId!);
expect(final!.phase).toBe('resolved');
expect(final!.outcome, 'an outcomeId must be recorded').toBeTruthy();
expect(
validOutcomeIds.has(final!.outcome!),
`outcome '${final!.outcome}' must be one of the spec's goal ids: ${[...validOutcomeIds].join(', ')}`,
).toBe(true);
expect(final!.outcomeSummary, 'an LLM outcome summary must be recorded').toBeTruthy();
// A long encounter should have produced a real conversation.
expect(final!.history.length, 'history should reflect a multi-turn encounter').toBeGreaterThanOrEqual(5);
// Driver turns = user messages appended. Guards against the harness
// silently short-circuiting to a 24 turn encounter for a strategy meant to
// sustain a long scene (the long_explore coverage target).
const driverTurns = final!.history.filter(m => m.role === 'user').length;
const minTurns = strategy.minDriverTurns ?? 5;
expect(
driverTurns,
`strategy '${strategy.name}' should sustain ≥${minTurns} driver turns before resolution (got ${driverTurns})`,
).toBeGreaterThanOrEqual(minTurns);
// ── Verify the final output in GraphMCP: read the encounter_resolve log ─
// encounter_resolve logs title `${spec.title} — ${outcomeId}`, where
// spec.title is run-tagged, so we locate it by the run id.
const logged = await waitFor(
async () => {
const list = await listEncounters(100);
const hit = list.find(e => typeof e.title === 'string' && e.title.includes(run));
return hit ?? null;
},
{ timeoutMs: 45_000, intervalMs: 2_000 },
).catch(() => null);
expect(logged, 'encounter_resolve log must be readable via list_encounters (matched by run id in title)').toBeTruthy();
expect(
logged!.title.includes(final!.outcome!),
'GraphMCP title must record the resolved outcomeId',
).toBe(true);
const details = await getEncounter(logged!.id);
expect(details, 'GraphMCP must return full EncounterDetails').toBeTruthy();
expect(details!.summary, 'GraphMCP encounter summary must be non-empty').toBeTruthy();
expect(Array.isArray(details!.participants), 'GraphMCP encounter must list participants').toBe(true);
expect(details!.participants.length, 'participants must include the encounter NPCs').toBeGreaterThan(0);
expect(details!.type).toBe('encounter');
}, 600_000);
});

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// AC4 — Lore/question answering + event read-after-write (live GraphMCP + LLM + Discord).
//
// S4.1: the driver bot @mentions the bot under test in the (non-thread) test
// channel. The hybrid approach fetches that real mention message and routes
// it through the real handleMention() with the live bot client — exercising
// semanticSearch + queryAsNPC + callLLM → lore-answer embed → reply, all
// against real GraphMCP + real LLM. We assert a bot reply is posted
// (structural); asserting the reply *cites specific lore* is left as a
// soft/manual check (LLM output is non-deterministic).
// S4.2: log_encounter read-after-write consistency — a freshly logged event
// becomes readable via list_encounters / search_encounters (poll for
// eventual consistency).
//
// Gate: RUN_FULL_E2E=1. S4.1 needs persona.yaml present + Redis (ingest stream)
// + GraphMCP + LLM; S4.2 needs only GraphMCP (so it is also covered by AC1).
import './support/env.js';
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { handleMention } from '../../../src/bot/handlers/mentionHandler.js';
import { logEncounter, listEncounters, searchEncounters } from '../../../src/graphmcp/client.js';
import { runId, buildEncounterLog, titleMatchesRun } from './support/factories.js';
import { connectLiveBots, disconnectLiveBots, type LiveBots } from './support/liveBots.js';
import { flushRedisForGuild, disconnectRedis } from './support/cleanup.js';
import { waitFor } from './support/poll.js';
const runE2E = process.env.RUN_FULL_E2E === '1';
describe.skipIf(!runE2E)('AC4 — Lore answering + event read-after-write (live)', () => {
let bots: LiveBots;
beforeAll(async () => {
bots = await connectLiveBots();
await flushRedisForGuild(bots.guild.id);
}, 120_000);
afterAll(async () => {
await disconnectRedis();
await disconnectLiveBots(bots);
}, 120_000);
// S4.1 — @mention triggers lore answering (real GraphMCP + real LLM) --------
it('S4.1 an @mention produces a bot reply referencing graph lore', async () => {
const botUserId = bots.botClient.user?.id;
expect(botUserId, 'bot under test must be logged in').toBeTruthy();
// Driver bot @mentions the under-test bot with a lore-flavored question,
// posted in the (non-thread) test channel.
const question = `What do the Ratling syndicates want with the Stormscar? (run ${runId()})`;
const mention = `<@${botUserId}> ${question}`;
const driverChannel = await bots.driverBot.channels.fetch(bots.channel.id);
const sent = await (driverChannel as typeof bots.channel).send(mention);
// Fetch the real mention message (via the under-test client) and route it
// through the real mention handler.
const realMsg = await bots.channel.messages.fetch(sent.id);
await handleMention(realMsg, bots.botClient);
// Poll the channel for a fresh message authored by the bot under test.
const reply = await waitFor(
async () => {
const recent = await bots.channel.messages.fetch({ limit: 10 });
const mine = recent.find(m => m.author.id === botUserId && m.id !== realMsg.id);
return mine ?? null;
},
{ timeoutMs: 120_000, intervalMs: 3_000 },
);
expect(reply, 'bot must reply to the @mention').toBeTruthy();
expect(reply.content.length + (reply.embeds.length > 0 ? 1 : 0)).toBeGreaterThan(0);
// TODO(soft): assert the reply references real graph lore. LLM output is
// non-deterministic, so this stays a structural existence check; a human
// or a deterministic lore-injection fixture would assert cited content.
}, 150_000);
// S4.2 — log_encounter read-after-write consistency -------------------------
it('S4.2 a logged encounter is readable via list/search afterwards', async () => {
const run = runId();
const log = buildEncounterLog(run, { title: 'Read-after-write probe' });
const written = await logEncounter(log);
expect(written.enc_id, 'log_encounter must return an id').toBeTruthy();
// list_encounters eventually surfaces the new event.
const inList = await waitFor(
async () => {
const list = await listEncounters(100);
return list.some(e => e.id === written.enc_id) ? true : null;
},
{ timeoutMs: 30_000, intervalMs: 2_000 },
);
expect(inList, 'list_encounters must surface the just-logged event').toBe(true);
// search_encounters also surfaces it (by this run's unique tag in the title).
const inSearch = await waitFor(
async () => {
const r = await searchEncounters({ query: run, limit: 100 });
return r.some(e => titleMatchesRun(run)(e.title)) ? true : null;
},
{ timeoutMs: 30_000, intervalMs: 2_000 },
);
expect(inSearch, 'search_encounters must surface the just-logged event').toBe(true);
}, 90_000);
});

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@@ -0,0 +1,142 @@
// AC3 — Skill-check tool (live Discord + Redis; no LLM needed for the tool itself).
//
// The skill-check flow is driven DETERMINISTICALLY (not by waiting for the LLM
// to choose to emit it):
// S3.1: invoke the registered `skill_check_emit` tool handler directly with a
// real thread + session. It posts the suspense→skill-check embed to
// real Discord and sets `pendingSkillCheck` in Redis.
// S3.2: drive the roll resolution directly via handleRollInteraction with a
// fake ButtonInteraction targeting the posted embed (customId 'sc_roll').
// submitResult computes the outcome, clears `pendingSkillCheck`, appends
// the [SKILL CHECK RESULT] system message, and schedules the next LLM
// turn.
//
// Assert on structural session-state transitions, not embed text.
// Gate: RUN_FULL_E2E=1. Requires the same live stack as AC2 (minus the LLM for
// the emit step itself; resolution schedules a real LLM turn afterward).
import './support/env.js';
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { execute } from '../../../src/bot/commands/encounter.js';
import { sessionManager } from '../../../src/session/sessionManager.js';
import { handleRollInteraction } from '../../../src/bot/handlers/rollHandler.js';
import { getPlugin } from '../../../src/harness/toolRegistry.js';
// Side-effect import: populates the tool registry (skill_check_emit etc.) so
// getPlugin('skill_check_emit') resolves. toolDispatcher normally does this,
// but this test calls the plugin handler directly without going through dispatch.
import '../../../src/harness/tools/index.js';
import { runId } from './support/factories.js';
import { connectLiveBots, disconnectLiveBots, type LiveBots } from './support/liveBots.js';
import { fakeInteraction, fakeButton, parseThreadIdFromReply } from './support/fakes.js';
import { flushRedisForGuild, disconnectRedis, deleteThread } from './support/cleanup.js';
import { waitFor } from './support/poll.js';
import type { ThreadChannel } from 'discord.js';
const runE2E = process.env.RUN_FULL_E2E === '1';
const specName = process.env.E2E_SPEC ?? 'market-thief';
describe.skipIf(!runE2E)('AC3 — Skill-check tool (live)', () => {
let bots: LiveBots;
const run = runId();
let threadId: string | null = null;
let thread: ThreadChannel | null = null;
let embedMessageId: string | undefined;
beforeAll(async () => {
bots = await connectLiveBots();
await flushRedisForGuild(bots.guild.id);
// Start a real encounter to obtain a live thread + persisted SessionState.
const { interaction, lastText } = fakeInteraction({
subcommand: 'start',
stringOptions: { spec: specName },
channel: bots.channel,
guildId: bots.guild.id,
});
await execute(interaction);
threadId = parseThreadIdFromReply(lastText());
expect(threadId, 'encounter must start to drive a skill check').toBeTruthy();
thread = await bots.channel.threads.fetch(threadId!);
}, 120_000);
afterAll(async () => {
try {
if (threadId) await deleteThread(bots.channel, threadId);
} finally {
await disconnectRedis();
await disconnectLiveBots(bots);
}
}, 120_000);
// S3.1 — skill_check_emit posts the embed + sets pendingSkillCheck -----------
it('S3.1 skill_check_emit posts an embed to the thread and sets pendingSkillCheck', async () => {
expect(threadId).toBeTruthy();
const session = await sessionManager.get(threadId!);
expect(session, 'session must exist before emitting a skill check').toBeTruthy();
const plugin = getPlugin('skill_check_emit');
expect(plugin, 'skill_check_emit must be registered').toBeTruthy();
const result = await plugin!.handler(
{
player: 'E2E Driver',
prompt: 'E2E: attempts to force a stuck door open',
skill: 'Athletics',
dc: 15,
advantage: false,
disadvantage: false,
},
{ session: session!, thread: thread! },
);
expect(result.systemMessage, 'tool must return a system message').toBeTruthy();
const updated = await waitFor(
async () => {
const s = await sessionManager.get(threadId!);
return s?.pendingSkillCheck ? s : null;
},
{ timeoutMs: 15_000, intervalMs: 500 },
);
expect(updated!.pendingSkillCheck, 'pendingSkillCheck must be persisted').toBeTruthy();
expect(updated!.pendingSkillCheck!.dc).toBe(15);
embedMessageId = updated!.pendingSkillCheck!.messageId;
expect(embedMessageId, 'embed message id must be recorded in session').toBeTruthy();
// The embed was posted to the real thread (the suspense embed first, then a
// 1.5s-delayed edit to the full skill-check embed — see skillCheckEmit.ts).
const msg = await waitFor(
async () => {
const m = await thread!.messages.fetch(embedMessageId!).catch(() => null);
return m && m.embeds.length > 0 ? m : null;
},
{ timeoutMs: 10_000, intervalMs: 500 },
).catch(() => null);
expect(msg, 'skill-check embed must exist on the thread').toBeTruthy();
}, 120_000);
// S3.2 — roll resolves the check, clears pendingSkillCheck, records outcome -
it('S3.2 a roll resolves the check and clears pendingSkillCheck', async () => {
expect(threadId).toBeTruthy();
const session = await sessionManager.get(threadId!);
expect(session?.pendingSkillCheck, 'S3.1 must have left a pending check').toBeTruthy();
const { interaction } = fakeButton(thread!, 'sc_roll');
await handleRollInteraction(interaction, bots.botClient);
const cleared = await waitFor(
async () => {
const s = await sessionManager.get(threadId!);
return s && s.pendingSkillCheck === undefined ? s : null;
},
{ timeoutMs: 30_000, intervalMs: 1_000 },
);
expect(cleared!.pendingSkillCheck, 'pendingSkillCheck must be cleared on resolution').toBeUndefined();
// The [SKILL CHECK RESULT] system message is appended to history.
const lastSystem = cleared!.history
.filter(m => m.role === 'system')
.at(-1);
expect(lastSystem?.content, 'a skill-check result system message must be recorded')
.toMatch(/\[SKILL CHECK RESULT\]/);
}, 120_000);
});

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@@ -0,0 +1,85 @@
// Cleanup helpers. Live E2E runs leak real artifacts: Redis session keys,
// Discord threads, and GraphMCP encounter records. These helpers tear down what
// the current run created, keyed by the run id / thread id, and are best-effort
// (a cleanup failure must not mask a real test failure, so errors are swallowed
// and logged).
import type { Client, TextChannel, ThreadChannel } from 'discord.js';
/** Delete a Discord thread (if still present) and ignore "already deleted". */
export async function deleteThread(channel: TextChannel | ThreadChannel | null, threadId: string): Promise<void> {
try {
if (!channel) return;
if (channel.isThread()) {
await channel.delete('E2E cleanup').catch(() => null);
return;
}
const thread = await (channel as TextChannel).threads.fetch(threadId).catch(() => null);
if (thread) await thread.delete('E2E cleanup').catch(() => null);
} catch {
/* best-effort */
}
}
/**
* Flush Redis session + player keys for a guild so runs start from a clean
* slate. Only deletes keys under known prefixes — never a global FLUSHDB.
*
* Session keys are `session:<threadId>` (a Discord snowflake with no guild id),
* so a guild-scoped pattern (`session:*${guildId}*`) matches nothing. Instead
* scan every session key and drop only the ones this E2E suite created —
* identified by the run-tagged `spec.encounterId` prefix `e2e-`. Real (non-e2e)
* sessions are left untouched. Player keys ARE guild-scoped (`players:<guildId>`).
*/
export async function flushRedisForGuild(guildId: string): Promise<void> {
const { redis } = await import('../../../../src/db/redis.js');
const sessionKeys = await redis.keys('session:*').catch(() => []);
const toDelete: string[] = [];
for (const k of sessionKeys) {
const raw = await redis.get(k).catch(() => null);
if (!raw) continue;
try {
const s = JSON.parse(raw) as { spec?: { encounterId?: string } };
if (typeof s.spec?.encounterId === 'string' && s.spec.encounterId.startsWith('e2e-')) {
toDelete.push(k);
}
} catch {
/* not a session shape we recognize — leave it */
}
}
const playerKeys = await redis.keys(`players:${guildId}`).catch(() => []);
const all = [...toDelete, ...playerKeys];
if (all.length) await redis.del(all).catch(() => null);
}
/**
* Delete a single session key (best-effort). Call in afterAll so the run's own
* session — created during the test, after beforeAll's flush — is torn down.
*/
export async function deleteSession(threadId: string): Promise<void> {
const { redis } = await import('../../../../src/db/redis.js');
await redis.del(`session:${threadId}`).catch(() => null);
}
/**
* Disconnect the shared redis singleton opened during a run. Call in afterAll
* so the process can exit cleanly.
*/
export async function disconnectRedis(): Promise<void> {
const { redis } = await import('../../../../src/db/redis.js');
redis.disconnect();
}
/**
* GraphMCP test-encounter cleanup NOTE: src/graphmcp/client.ts exposes no
* delete tool, so encounter records written by a run are NOT torn down here.
* They are uniquely prefixed `[E2E] <runId> —` for identification. A future
* `delete_encounter` tool (or a direct GraphMCP admin call) would let cleanup
* remove them; until then, test encounters accumulate and are distinguishable
* from real data by the [E2E] prefix.
*/
export const GRAPHMCP_CLEANUP_LIMITATION =
'No delete tool in src/graphmcp/client.ts; test encounters are prefixed [E2E] and left in place.';
/** Re-export client for tests that need to fetch channels for cleanup. */
export type { Client };

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@@ -0,0 +1,24 @@
// Test-environment bootstrap — imported FIRST by every graphmcp integration
// test so it evaluates before `src/config.ts` runs `EnvSchema.parse(process.env)`.
//
// config.ts requires DISCORD_TOKEN / DISCORD_CLIENT_ID to be present (Zod
// .string(), no default). The GraphMCP contract suite (AC1) does not connect
// to Discord — it only needs GRAPHMCP_URL — so we inject harmless stubs when
// real creds are absent. A real `.env` wins because we only fill keys that are
// unset — BUT we must load .env first, otherwise this runs before config.ts's
// `import 'dotenv/config'` and would stub over a real token that hasn't loaded
// yet (dotenv never clobbers an existing process.env value, so the stub would
// stick and the live E2E login would get TokenInvalid).
//
// If a dedicated test channel id is provided via E2E_TEST_CHANNEL_ID, also
// seed DISCORD_ALLOWED_CHANNELS so /encounter start's channel allowlist passes
// without requiring the maintainer to edit .env for a one-off test run.
import 'dotenv/config';
for (const k of ['DISCORD_TOKEN', 'DISCORD_CLIENT_ID']) {
if (!process.env[k]) process.env[k] = `test-${k}-stub`;
}
if (process.env.E2E_TEST_CHANNEL_ID && !process.env.DISCORD_ALLOWED_CHANNELS) {
process.env.DISCORD_ALLOWED_CHANNELS = process.env.E2E_TEST_CHANNEL_ID;
}

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@@ -0,0 +1,38 @@
// Data factories for live integration tests. Every entity created by a run —
// GraphMCP encounter logs, encounter threads, Redis keys — is tagged with a
// unique run id so runs never collide with each other or with real data, and
// so cleanup can identify this run's leftovers.
/** Unique run prefix (timestamp + pid). Stable for the lifetime of a run. */
export function runId(): string {
return `e2e-${Date.now()}-${process.pid}`;
}
/**
* Build a LogEncounterParams payload with a unique, test-tagged title. The
* `[E2E] ${run}` prefix is what list_encounters / search_encounters filter on
* to confirm read-after-write and what cleanup keys off of.
*/
export function buildEncounterLog(
run: string,
overrides: {
title?: string;
participants?: string;
summary?: string;
location?: string;
type?: string;
} = {},
) {
return {
title: `[E2E] ${run}${overrides.title ?? 'Test encounter'}`,
participants: overrides.participants ?? 'Test Player, Miriam',
summary: overrides.summary ?? 'Automated integration test encounter.',
location: overrides.location ?? 'Mardonar — test district',
type: overrides.type ?? 'encounter',
};
}
/** Title predicate used to find this run's encounter in list/search results. */
export function titleMatchesRun(run: string): (t: string) => boolean {
return (t: string) => typeof t === 'string' && t.includes(`[E2E] ${run}`);
}

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@@ -0,0 +1,128 @@
// Fake ChatInputCommandInteraction backed by REAL discord.js objects.
//
// The hybrid slash-command pattern: bots cannot invoke each other's slash
// commands via the Discord API, so we call the registered command's execute()
// directly with a fake interaction whose `channel`/`guildId` are REAL objects
// fetched from the live client. Thread creation, message posting, and replies
// therefore flow through the real gateway; only the command "click" is
// synthesized.
//
// This fake implements exactly the subset of ChatInputCommandInteraction that
// src/bot/commands/encounter.ts reads. Reply/editReply calls are captured so
// tests can assert on them; the real side effects (channel.threads.create,
// thread.send, channel.setArchived) hit real Discord via the real channel.
import type { ChatInputCommandInteraction, TextChannel, ThreadChannel } from 'discord.js';
export interface CapturedReply {
content?: string;
embeds?: unknown[];
ephemeral?: boolean;
files?: unknown[];
}
export interface FakeInteractionOptions {
subcommand: string;
stringOptions?: Record<string, string>;
channel: TextChannel | ThreadChannel;
guildId: string;
userId?: string;
username?: string;
}
export interface FakeInteraction {
interaction: ChatInputCommandInteraction;
replies: CapturedReply[];
edits: CapturedReply[];
/** Last text the command sent back to the user (reply or edit). */
lastText(): string | undefined;
}
export function fakeInteraction(opts: FakeInteractionOptions): FakeInteraction {
const replies: CapturedReply[] = [];
const edits: CapturedReply[] = [];
const user = {
id: opts.userId ?? 'e2e-driver-user',
username: opts.username ?? 'E2E Driver',
bot: false,
};
const interaction = {
guildId: opts.guildId,
get channelId() {
return opts.channel.id;
},
channel: opts.channel,
user,
member: undefined,
options: {
getSubcommand: () => opts.subcommand,
getString: (name: string, _required?: boolean) => opts.stringOptions?.[name] ?? null,
getBoolean: () => null,
getInteger: () => null,
},
async deferReply(_o?: { ephemeral?: boolean }) {
/* no-op — replies are captured at editReply/reply */
},
async editReply(payload: string | CapturedReply) {
const entry = typeof payload === 'string' ? { content: payload } : payload;
edits.push(entry);
return {};
},
async reply(payload: string | CapturedReply) {
const entry = typeof payload === 'string' ? { content: payload } : payload;
replies.push(entry);
return {};
},
async followUp(_payload: unknown) {
return {};
},
} as unknown as ChatInputCommandInteraction;
const lastText = () => {
const last = edits.at(-1) ?? replies.at(-1);
return last?.content;
};
return { interaction, replies, edits, lastText };
}
/** Parse a thread id from a `/encounter start` editReply like "Encounter started: <#123>". */
export function parseThreadIdFromReply(text: string | undefined): string | null {
if (!text) return null;
const m = /<#(\d+)>/.exec(text);
return m ? m[1] : null;
}
/**
* Fake ButtonInteraction targeting a posted skill-check embed. submitResult
* (src/bot/handlers/rollHandler.ts) reads only interaction.channel (the real
* thread) and calls interaction.update(); it does not re-fetch the message, so
* a minimal fake suffices to drive the roll-resolution path end-to-end against
* real session state. `customId` selects the roll variant (e.g. 'sc_roll',
* 'sc_roll_m:0', 'sc_adv_m:3'); `update` is captured.
*/
export interface FakeButton {
interaction: import('discord.js').ButtonInteraction;
updates: unknown[];
}
export function fakeButton(channel: ThreadChannel, customId: string): FakeButton {
const updates: unknown[] = [];
const interaction = {
isButton: () => true,
isModalSubmit: () => false,
isStringSelectMenu: () => false,
customId,
channel,
async update(payload: unknown) {
updates.push(payload);
return {};
},
async reply(_payload: unknown) {
return {};
},
} as unknown as import('discord.js').ButtonInteraction;
return { interaction, updates };
}

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@@ -0,0 +1,59 @@
// Real connected discord.js Client fixtures.
//
// This suite deliberately exercises the REAL Discord gateway (no message mocks
// on the under-test bot). Two clients are involved:
// - botClient : the bot under test, logged in with DISCORD_TOKEN, used both
// as the `client` passed to command.execute() / handleMessage()
// and to fetch real channel/thread objects.
// - driverBot : a SECOND bot (E2E_DRIVER_TOKEN) that posts real chat messages
// into the encounter thread, firing the bot's real messageCreate
// path through the live gateway. (Bots cannot invoke each other's
// slash commands, so this is how we drive conversation turns.)
//
// Requires in env:
// DISCORD_TOKEN — token for the bot under test
// E2E_DRIVER_TOKEN — token for the driver bot
// E2E_TEST_GUILD_ID — the dedicated test guild
// E2E_TEST_CHANNEL_ID — the channel to start encounters in
//
// All four are only needed for AC2AC4 (RUN_FULL_E2E=1). AC1 needs none of them.
import { Client, GatewayIntentBits, type TextChannel, type Guild } from 'discord.js';
export interface LiveBots {
botClient: Client;
driverBot: Client;
guild: Guild;
channel: TextChannel;
}
export async function connectLiveBots(): Promise<LiveBots> {
const botToken = process.env.DISCORD_TOKEN;
const driverToken = process.env.E2E_DRIVER_TOKEN;
const guildId = process.env.E2E_TEST_GUILD_ID;
const channelId = process.env.E2E_TEST_CHANNEL_ID;
for (const [k, v] of [
['DISCORD_TOKEN', botToken],
['E2E_DRIVER_TOKEN', driverToken],
['E2E_TEST_GUILD_ID', guildId],
['E2E_TEST_CHANNEL_ID', channelId],
] as const) {
if (!v) throw new Error(`Live E2E requires env ${k} (set, or unset RUN_FULL_E2E).`);
}
const botClient = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent] });
const driverBot = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent] });
await Promise.all([botClient.login(botToken!), driverBot.login(driverToken!)]);
const guild = await botClient.guilds.fetch(guildId!);
const channel = (await botClient.channels.fetch(channelId!)) as TextChannel;
if (!channel?.isTextBased() || channel.isThread()) {
throw new Error(`E2E_TEST_CHANNEL_ID must resolve to a guild text channel.`);
}
return { botClient, driverBot, guild, channel };
}
export async function disconnectLiveBots(b: LiveBots): Promise<void> {
await Promise.allSettled([b.botClient.destroy(), b.driverBot.destroy()]);
}

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@@ -0,0 +1,54 @@
// Polling helpers for live-infrastructure tests, where outcomes are
// eventually consistent: an LLM turn takes seconds to land, and a freshly
// written GraphMCP event is not guaranteed to be readable on the very next
// read (read-after-write eventual consistency). Assert on structure, poll
// for the condition, never assert on a single instantaneous sample.
export interface PollOptions {
timeoutMs?: number;
intervalMs?: number;
}
/** Resolve once `fn()` returns a truthy value; reject on timeout. */
export async function waitFor<T>(
fn: () => Promise<T> | T,
opts: PollOptions = {},
): Promise<T> {
const timeoutMs = opts.timeoutMs ?? 60_000;
const intervalMs = opts.intervalMs ?? 1_000;
const deadline = Date.now() + timeoutMs;
let lastErr: unknown;
for (;;) {
try {
const v = await fn();
if (v) return v;
} catch (err) {
lastErr = err;
}
if (Date.now() >= deadline) {
throw new Error(
`waitFor timed out after ${timeoutMs}ms; last error: ${String(lastErr)}`,
);
}
await new Promise(r => setTimeout(r, intervalMs));
}
}
/** Resolve once `fn()` stops throwing; rethrow the last error on timeout. */
export async function untilStable(
fn: () => Promise<void> | void,
opts: PollOptions = {},
): Promise<void> {
const timeoutMs = opts.timeoutMs ?? 60_000;
const intervalMs = opts.intervalMs ?? 1_000;
const deadline = Date.now() + timeoutMs;
for (;;) {
try {
await fn();
return;
} catch (err) {
if (Date.now() >= deadline) throw err;
}
await new Promise(r => setTimeout(r, intervalMs));
}
}

View File

@@ -1,4 +1,4 @@
import { vi, describe, it, expect } from 'vitest';
import { vi, describe, it, expect, afterEach } from 'vitest';
vi.mock('../../src/config.js', () => ({
config: {
@@ -7,7 +7,7 @@ vi.mock('../../src/config.js', () => ({
},
}));
import { formatNPCMemory } from '../../src/graphmcp/client.js';
import { formatNPCMemory, semanticSearch, listEncounters, queryAsNPC } from '../../src/graphmcp/client.js';
import type { NPCQueryResult } from '../../src/graphmcp/client.js';
const emptyResult: NPCQueryResult = {
@@ -93,3 +93,139 @@ describe('formatNPCMemory', () => {
expect(matchCount).toBeLessThanOrEqual(3);
});
});
// Build a GraphMCP JSON-RPC envelope whose tool-result text is JSON.stringify(payload).
// callTool parses json.result.content[0].text, so this lets us feed arbitrary
// tool-result shapes to the public functions.
function rpcEnvelope(payload: unknown): Response {
return {
ok: true,
status: 200,
json: async () => ({
jsonrpc: '2.0',
result: { content: [{ type: 'text', text: JSON.stringify(payload) }] },
}),
} as unknown as Response;
}
describe('semanticSearch response normalization', () => {
afterEach(() => vi.unstubAllGlobals());
// Regression: /encounter generate crashed with "Cannot read properties of
// undefined (reading 'length')" when GraphMCP returned a success response
// whose `chunks` field was missing/null. The `.catch(() => ({ chunks: [] }))`
// at the call site only covers rejection, not a wrong-shape success.
it('returns [] when chunks is null (no crash on .length)', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope({ chunks: null })));
const result = await semanticSearch('q', 5);
expect(result.chunks).toEqual([]);
});
it('returns [] when the response has no chunks field', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope({ results: [{ content: 'x' }] })));
const result = await semanticSearch('q', 5);
expect(result.chunks).toEqual([]);
});
it('returns [] when GraphMCP returns null', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope(null)));
const result = await semanticSearch('q', 5);
expect(result.chunks).toEqual([]);
});
it('accepts a bare array as the chunks', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope([{ content: 'a', score: 1 }])));
const result = await semanticSearch('q', 5);
expect(result.chunks).toHaveLength(1);
expect(result.chunks[0].content).toBe('a');
});
it('preserves a well-formed { chunks: [...] } response', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope({
chunks: [{ content: 'a', score: 0.9 }, { content: 'b', score: 0.8 }],
})));
const result = await semanticSearch('q', 5);
expect(result.chunks).toHaveLength(2);
});
});
describe('listEncounters response normalization', () => {
afterEach(() => vi.unstubAllGlobals());
it('returns [] for a non-array response instead of leaking the wrong shape', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope({ encounters: [{ id: '1' }] })));
const result = await listEncounters(5);
expect(result).toEqual([]);
});
it('returns the array when GraphMCP returns one', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope([{
id: '1', title: 't', location: 'l', timestamp: '', summary: 's',
}])));
const result = await listEncounters(5);
expect(result).toHaveLength(1);
});
});
// Regression: the live GraphMCP backend returns chunks shaped as
// { text, score, source, author, timestamp, msgID } — NOT { content, ... }.
// The client's SemanticChunk type and its callers (encounter.ts handleGenerate
// does `c.content.slice(...)`, mentionHandler reads `c.content`) expect
// `.content`. Without boundary mapping, `.content` is undefined and
// `c.content.slice` throws the same "Cannot read properties of undefined"
// class as the loreResult.chunks crash. semanticSearch must map text→content.
describe('semanticSearch chunk field mapping (live shape: text, not content)', () => {
afterEach(() => vi.unstubAllGlobals());
it('maps the live `text` field to the declared `content` field', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope([{
text: 'tell me about Mardonar',
score: 0.84,
source: 'message',
author: 'sirhaxolot',
timestamp: '2026-05-26T03:06:18Z',
msgID: '1508667570604081356',
}])));
const result = await semanticSearch('q', 5);
expect(result.chunks).toHaveLength(1);
expect(result.chunks[0].content).toBe('tell me about Mardonar');
expect(result.chunks[0].score).toBe(0.84);
expect(result.chunks[0].source).toBe('message');
});
it('falls back to `content` when a chunk uses the declared field name', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope([{ content: 'legacy', score: 0.5 }])));
const result = await semanticSearch('q', 5);
expect(result.chunks[0].content).toBe('legacy');
});
it('coerces a chunk missing both text and content to an empty string (no crash)', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope([{ score: 0.5 }])));
const result = await semanticSearch('q', 5);
expect(result.chunks[0].content).toBe('');
expect(result.chunks[0].score).toBe(0.5);
});
});
// Regression: the live GraphMCP backend returns `chunks: null` (and sometimes
// `graph_context: null`) for NPCs with no prior memory. The raw
// `as NPCQueryResult` cast let null leak through; the contract is arrays.
describe('queryAsNPC null-array normalization', () => {
afterEach(() => vi.unstubAllGlobals());
it('coerces null chunks and graph_context to empty arrays', async () => {
vi.stubGlobal('fetch', vi.fn(async () => rpcEnvelope({
npc: 'miriam-merchant-mardonar',
tier: 'local',
horizon_count: 0,
chunks: null,
graph_context: null,
})));
const result = await queryAsNPC('miriam-merchant-mardonar', 'recent events', 5);
expect(Array.isArray(result.chunks)).toBe(true);
expect(result.chunks).toEqual([]);
expect(Array.isArray(result.graph_context)).toBe(true);
expect(result.npc).toBe('miriam-merchant-mardonar');
expect(result.horizon_count).toBe(0);
});
});