S3 (Crew + Morale + Radio + Heat): - HeatSystem wired: update() called in MainGame tick, thermal multipliers applied to speed/accuracy, fuel depletion - RadioSystem wired: message queue, ghost transmissions, enemy comms interception, debug overlay display - IronLedger wired: kill/zone/morale logging, SaveManager integration, HUD ledger display - PauseScene: ESC menu with Resume/Settings/Quit, system pausing (audio/spawns) S4 (Campaign + Zones + Cutscenes + Polish): - Data files: 3-zone definitions, 14 upgrades (4 categories), 25 dialogue nodes with 4 branching endings - ScavengeSystem: kill yields, one-shot bonuses, wreck scavenging, post-combat tally - Ghost Crew: top-50 runs with score formula, German naming pools, GhostCrewScene display - CampaignMapScene, CutsceneScene, upgrades wired into main.js Tests: 496 total, 0 regressions. All workers passed green.
Description
Iron Requiem — single-player tank combat game (Phaser 3 + TypeScript + TDD)
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