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kaykayyali
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iron-requiem
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S1: Tank Physics + Periscope + One Pattern + Save/Load
S2: Full Combat Loop
S3: Crew + Morale + Radio + Heat
S4: Campaign + Zones + Cutscenes + Polish
Map Redesign: Procedural Tilemap System
Recovery Phase 1: Enemy Sprites Visible
Recovery Phase 2: Enemy Fire Logic
Recovery Phase 3: HUD Gauge Visibility
Recovery Phase 4: Build Pipeline Cleanup
Recovery Phase 5: Integration Test + Closure
S1: Tank Physics + Periscope + One Pattern + Save/Load
S3: Crew + Morale + Radio + Heat
S4: Campaign + Zones + Cutscenes + Polish
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Gameplay Fixes: Tank Rotation + Shell Speed
S2: Full Combat Loop
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kaykayyali
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design
documentation
enhancement
high-priority
research
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S1: Tank Physics + Periscope + One Pattern + Save/Load
S2: Full Combat Loop
S3: Crew + Morale + Radio + Heat
S4: Campaign + Zones + Cutscenes + Polish
Map Redesign: Procedural Tilemap System
Recovery Phase 1: Enemy Sprites Visible
Recovery Phase 2: Enemy Fire Logic
Recovery Phase 3: HUD Gauge Visibility
Recovery Phase 4: Build Pipeline Cleanup
Recovery Phase 5: Integration Test + Closure
S1: Tank Physics + Periscope + One Pattern + Save/Load
S3: Crew + Morale + Radio + Heat
S4: Campaign + Zones + Cutscenes + Polish
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Gameplay Fixes: Tank Rotation + Shell Speed
S2: Full Combat Loop
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kaykayyali
Verify: Full game loop end-to-end + milestone closure
#100
opened
2026-05-24 04:30:39 +00:00
by
kaykayyali
Recovery Phase 5: Integration Test + Closure
0 / 9
Verify: Single bundle script in index.html
#99
opened
2026-05-24 04:30:38 +00:00
by
kaykayyali
Recovery Phase 4: Build Pipeline Cleanup
0 / 4
Verify: HUD gauges render visibly
#98
opened
2026-05-24 04:30:37 +00:00
by
kaykayyali
Recovery Phase 3: HUD Gauge Visibility
0 / 6
Verify: All enemy types fire bullet patterns
#97
opened
2026-05-24 04:30:36 +00:00
by
kaykayyali
Recovery Phase 2: Enemy Fire Logic
0 / 7
Verify: Enemy sprites visible on screen
#96
opened
2026-05-24 04:30:35 +00:00
by
kaykayyali
Recovery Phase 1: Enemy Sprites Visible
0 / 7
[S4] Endings: 4 bleak ending conditions + triggers
slice-4
#60
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] Ghost Crew: top-50 runs storage + display
slice-4
#59
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] Data files: zones, upgrades, dialogue
slice-4
#58
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] ScavengeSystem: post-combat resource extraction
slice-4
#57
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] UpgradeTree: permanent buffs + salvage currency
slice-4
#56
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] CutsceneScene: side-view narrative sequences
slice-4
#55
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] ZoneManager: zone loading + transitions + memory cleanup
slice-4
#54
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S4] CampaignMap: mission selection + zone gating
slice-4
#53
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S4: Campaign + Zones + Cutscenes + Polish
[S3] PauseScene: full pause menu + settings
slice-3
#52
opened
2026-05-23 05:57:04 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat
[S3] Iron Ledger: downtime journaling + morale recovery
slice-3
#51
opened
2026-05-23 05:57:03 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat
[S3] DiegeticHUD: needle gauges + sprite ammo + hatch state
slice-3
#50
opened
2026-05-23 05:57:03 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat
[S3] RadioSystem: interception + ghost transmissions
slice-3
#49
opened
2026-05-23 05:57:03 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat
[S3] HeatSystem: temperature + freeze-thaw cycle
slice-3
#48
opened
2026-05-23 05:57:03 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat
[S3] CrewManager: morale buff system + injury tracking
slice-3
#47
opened
2026-05-23 05:57:03 +00:00
by
kaykayyali
S3: Crew + Morale + Radio + Heat