[S3] HeatSystem: temperature + freeze-thaw cycle #48
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Create HeatSystem.js. Heat 0-100. Inputs: speed (0.1%/sec idle, 2.0%/sec max speed) + combat (shells fired). Cooling: 0.5%/sec stationary. Overheat >80: speed penalty, thermal signature attracts enemies. Freeze: <10 in Tundra = stall probability. Deterministic stall: heat < X AND ambient < Y for Z seconds. TDD: test heat accumulation rates, cooling rate, overheat penalty, deterministic stall conditions.