[S4] ScavengeSystem: post-combat resource extraction #57

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opened 2026-05-23 05:57:04 +00:00 by kaykayyali · 0 comments
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Create ScavengeSystem.js. Post-wave debris fields become interactive zones. 3s hold-E action. Crew member keys — portrait greys out 10s, risk of injury if hit. Guaranteed minimum yield per zone. TDD: test resource gain math, test crew member risk, test minimum yield enforcement.

Create ScavengeSystem.js. Post-wave debris fields become interactive zones. 3s hold-E action. Crew member keys — portrait greys out 10s, risk of injury if hit. Guaranteed minimum yield per zone. TDD: test resource gain math, test crew member risk, test minimum yield enforcement.
kaykayyali added this to the S4: Campaign + Zones + Cutscenes + Polish milestone 2026-05-23 05:57:04 +00:00
kaykayyali added the slice-4 label 2026-05-23 05:57:04 +00:00
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