Files
iron-requiem/scripts/clear-cache.sh
Kay Kayyali f37e71d5c7 fix(render): move texture gen to create(), add logging, fix missing assets
- Moved placeholder texture generation from preload() to create()
  Phaser's renderer is not initialized during preload, so
  generateTexture() produced blank textures (invisible tank/turret)
- Copied tundra_background.png to dist/ (wasn't bundled by webpack)
- Added [IR:main], [IR:Preload], [IR:MainGame] console logging
- Enabled Phaser banner=true and physics debug mode
- Added debug red crosshair + green text overlay to confirm rendering
- main.js: try/catch around Phaser.Game initialization
- window.__IR_DEBUG for log capture
2026-05-23 07:39:25 +00:00

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#!/bin/sh
# Clear vitest/vite caches
rm -rf /root/iron-requiem/node_modules/.vite
rm -rf /root/iron-requiem/node_modules/.vitest
rm -rf /root/iron-requiem/.vitest
echo "done"