119737442de7b00a381adcbe3b6e8a23c51500d2
- Port skin system into Unit base class (animations via _createAnimation/playAnimation) - Wire SystemOrchestrator + all systems into Map_Player create/update - Connect SelectionSystem to scene input (disable old Interface handlers) - Switch pathfinding dispatch to new PathfindingSystem - Auto-spawn player units on game start
Restitution
- Somehow I deleted the og readme....
- Client WS library: https://github.com/heineiuo/isomorphic-ws
- FSM library: https://xstate.js.org/docs/packages/xstate-fsm/#api
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