kaykayyali 119737442d S2: Unit spawn & control milestone
- Port skin system into Unit base class (animations via _createAnimation/playAnimation)
- Wire SystemOrchestrator + all systems into Map_Player create/update
- Connect SelectionSystem to scene input (disable old Interface handlers)
- Switch pathfinding dispatch to new PathfindingSystem
- Auto-spawn player units on game start
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2026-05-24 00:12:57 +00:00
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