2025-06-28 - 2026-06-28

Overview

0 Active Pull Requests
69 Active Issues
Excluding merges, 1 author has pushed 53 commits to master and 53 commits to all branches. On master, 5161 files have changed and there have been 3842951 additions and 4636 deletions.

50 Issues closed from 1 user

Closed #44 [S2] AmmoSystem: shell selection + inventory management 2026-05-24 04:15:50 +00:00

Closed #43 [S2] Enemy entity: AI + spawner + pattern delegation 2026-05-24 04:15:49 +00:00

Closed #42 [S2] Projectile entity: shell type behaviors + penetration 2026-05-24 04:15:48 +00:00

Closed #41 [S2] PatternManager: full bullet hell orchestration 2026-05-24 04:15:47 +00:00

Closed #39 [S1] Game Loop: Deploy, Navigate, Engage, Assess, Debrief cycle 2026-05-24 04:15:46 +00:00

Closed #95 Phase 1 Complete: Enemy Sprites Visible 2026-05-24 04:08:46 +00:00

Closed #46 [S2] Performance: 200+ projectiles at 60fps verification 2026-05-23 08:11:27 +00:00

Closed #45 [S2] Shells + enemies data files 2026-05-23 08:11:27 +00:00

Closed #90 [Slice 4] UpgradeTree.js: permanent buffs + stat modification 2026-05-23 08:05:23 +00:00

Closed #81 [Slice 3] HUDScene.js: overlay scene with gauge integration 2026-05-23 08:05:23 +00:00

Closed #82 [Slice 3] LedgerScene.js: Iron Ledger downtime interface 2026-05-23 08:05:23 +00:00

Closed #83 [Slice 3] PauseScene.js: pause overlay + settings 2026-05-23 08:05:23 +00:00

Closed #84 [Slice 3] CommanderHatch.js: unbuttoning hitbox + states 2026-05-23 08:05:23 +00:00

Closed #85 [Slice 3] Slice 3 tests: morale, heat, radio, HUD, hatch 2026-05-23 08:05:23 +00:00

Closed #86 [Slice 4] CampaignMap.js: mission selection + zone progression 2026-05-23 08:05:23 +00:00

Closed #87 [Slice 4] ZoneManager.js: zone asset loading + transitions 2026-05-23 08:05:23 +00:00

Closed #88 [Slice 4] CutsceneScene.js: side-view narrative sequences 2026-05-23 08:05:23 +00:00

Closed #94 [Slice 4] Slice 4 tests: campaign, zones, upgrades, endings 2026-05-23 08:05:23 +00:00

Closed #93 [Slice 4] Difficulty modes + quality-of-life features 2026-05-23 08:05:23 +00:00

Closed #92 [Slice 4] zones.js + upgrades.js + dialogue.js: data files 2026-05-23 08:05:23 +00:00

Closed #91 [Slice 4] ScavengeSystem.js: post-combat resource extraction 2026-05-23 08:05:23 +00:00

Closed #89 [Slice 4] MainMenuScene.js: title screen + save slots 2026-05-23 08:05:23 +00:00

Closed #71 [Slice 2] AmmoSystem.js: shell type management + inventory 2026-05-23 08:05:22 +00:00

Closed #80 [Slice 3] DiegeticHUD.js: analog needle gauges 2026-05-23 08:05:22 +00:00

Closed #79 [Slice 3] RadioSystem.js: radio interception + narrative audio 2026-05-23 08:05:22 +00:00

Closed #78 [Slice 3] HeatSystem.js: temperature logic + freeze-thaw cycle 2026-05-23 08:05:22 +00:00

Closed #77 [Slice 3] CrewManager.js: morale buff system + crew barks 2026-05-23 08:05:22 +00:00

Closed #76 [Slice 2] Slice 2 tests: combat, collision, pooling, 60fps 2026-05-23 08:05:22 +00:00

Closed #75 [Slice 2] MainGame combat loop integration 2026-05-23 08:05:22 +00:00

Closed #73 [Slice 2] patterns.js: all bullet pattern definitions 2026-05-23 08:05:22 +00:00

Closed #72 [Slice 2] Enemy.js: enemy AI + spawner + pattern trigger 2026-05-23 08:05:22 +00:00

Closed #74 [Slice 2] enemies.js + shells.js: enemy stats + shell penetration data 2026-05-23 08:05:22 +00:00

Closed #70 [Slice 2] Projectile.js: bullet logic with shell type behaviors 2026-05-23 08:05:22 +00:00

Closed #69 [Slice 2] PatternManager.js: bullet pattern orchestration + object pooling 2026-05-23 08:05:22 +00:00

Closed #33 [S1] Tank entity: hull physics with inertia model 2026-05-23 07:59:05 +00:00

Closed #34 [S1] Turret entity: independent rotation with 15 deg/sec cap 2026-05-23 07:59:05 +00:00

Closed #35 [S1] VisionMask: periscope overlay with rectangular hole 2026-05-23 07:59:05 +00:00

Closed #36 [S1] CommanderHatch: unbuttoning toggle + hitbox states 2026-05-23 07:59:05 +00:00

Closed #37 [S1] SaveManager: IndexedDB wrapper for run stats 2026-05-23 07:59:05 +00:00

Closed #38 [S1] One bullet hell pattern: Infantry Wall prototype 2026-05-23 07:59:05 +00:00

Closed #40 [S1] Docker deployment: build + serve + Cloudflare Tunnel 2026-05-23 07:59:05 +00:00

Closed #32 [S1] Project scaffold: Phaser 3 + webpack + Jest + Docker 2026-05-23 07:59:05 +00:00

Closed #62 [Slice 1] BootScene + PreloadScene: asset loading pipeline 2026-05-23 07:50:43 +00:00

Closed #61 [Slice 1] Project scaffold: package.json, webpack, index.html, Docker 2026-05-23 07:50:31 +00:00

Closed #63 [Slice 1] Tank.js: hull physics with inertia and friction 2026-05-23 07:50:31 +00:00

Closed #64 [Slice 1] Turret.js: independent rotation with 15°/sec cap 2026-05-23 07:50:31 +00:00

Closed #65 [Slice 1] VisionMask.js: periscope Graphics mask 2026-05-23 07:50:31 +00:00

Closed #66 [Slice 1] SaveManager.js: IndexedDB save/load wrapper 2026-05-23 07:50:31 +00:00

Closed #67 [Slice 1] MainGame.js: world setup + first bullet pattern 2026-05-23 07:50:31 +00:00

Closed #68 [Slice 1] Slice 1 tests: physics, periscope, save/load validation 2026-05-23 07:50:31 +00:00

69 Issues created by 1 user

Opened #33 [S1] Tank entity: hull physics with inertia model 2026-05-23 05:56:19 +00:00

Opened #34 [S1] Turret entity: independent rotation with 15 deg/sec cap 2026-05-23 05:56:19 +00:00

Opened #35 [S1] VisionMask: periscope overlay with rectangular hole 2026-05-23 05:56:19 +00:00

Opened #36 [S1] CommanderHatch: unbuttoning toggle + hitbox states 2026-05-23 05:56:19 +00:00

Opened #37 [S1] SaveManager: IndexedDB wrapper for run stats 2026-05-23 05:56:19 +00:00

Opened #38 [S1] One bullet hell pattern: Infantry Wall prototype 2026-05-23 05:56:19 +00:00

Opened #39 [S1] Game Loop: Deploy, Navigate, Engage, Assess, Debrief cycle 2026-05-23 05:56:19 +00:00

Opened #40 [S1] Docker deployment: build + serve + Cloudflare Tunnel 2026-05-23 05:56:19 +00:00

Opened #32 [S1] Project scaffold: Phaser 3 + webpack + Jest + Docker 2026-05-23 05:56:19 +00:00

Opened #50 [S3] DiegeticHUD: needle gauges + sprite ammo + hatch state 2026-05-23 05:57:03 +00:00

Opened #51 [S3] Iron Ledger: downtime journaling + morale recovery 2026-05-23 05:57:03 +00:00

Opened #49 [S3] RadioSystem: interception + ghost transmissions 2026-05-23 05:57:03 +00:00

Opened #48 [S3] HeatSystem: temperature + freeze-thaw cycle 2026-05-23 05:57:03 +00:00

Opened #47 [S3] CrewManager: morale buff system + injury tracking 2026-05-23 05:57:03 +00:00

Opened #45 [S2] Shells + enemies data files 2026-05-23 05:57:03 +00:00

Opened #44 [S2] AmmoSystem: shell selection + inventory management 2026-05-23 05:57:03 +00:00

Opened #43 [S2] Enemy entity: AI + spawner + pattern delegation 2026-05-23 05:57:03 +00:00

Opened #41 [S2] PatternManager: full bullet hell orchestration 2026-05-23 05:57:03 +00:00

Opened #42 [S2] Projectile entity: shell type behaviors + penetration 2026-05-23 05:57:03 +00:00

Opened #46 [S2] Performance: 200+ projectiles at 60fps verification 2026-05-23 05:57:03 +00:00

Opened #57 [S4] ScavengeSystem: post-combat resource extraction 2026-05-23 05:57:04 +00:00

Opened #60 [S4] Endings: 4 bleak ending conditions + triggers 2026-05-23 05:57:04 +00:00

Opened #59 [S4] Ghost Crew: top-50 runs storage + display 2026-05-23 05:57:04 +00:00

Opened #58 [S4] Data files: zones, upgrades, dialogue 2026-05-23 05:57:04 +00:00

Opened #56 [S4] UpgradeTree: permanent buffs + salvage currency 2026-05-23 05:57:04 +00:00

Opened #55 [S4] CutsceneScene: side-view narrative sequences 2026-05-23 05:57:04 +00:00

Opened #54 [S4] ZoneManager: zone loading + transitions + memory cleanup 2026-05-23 05:57:04 +00:00

Opened #53 [S4] CampaignMap: mission selection + zone gating 2026-05-23 05:57:04 +00:00

Opened #52 [S3] PauseScene: full pause menu + settings 2026-05-23 05:57:04 +00:00

Opened #61 [Slice 1] Project scaffold: package.json, webpack, index.html, Docker 2026-05-23 05:57:05 +00:00

Opened #62 [Slice 1] BootScene + PreloadScene: asset loading pipeline 2026-05-23 05:57:05 +00:00

Opened #63 [Slice 1] Tank.js: hull physics with inertia and friction 2026-05-23 05:57:05 +00:00

Opened #64 [Slice 1] Turret.js: independent rotation with 15°/sec cap 2026-05-23 05:57:05 +00:00

Opened #71 [Slice 2] AmmoSystem.js: shell type management + inventory 2026-05-23 05:57:06 +00:00

Opened #66 [Slice 1] SaveManager.js: IndexedDB save/load wrapper 2026-05-23 05:57:06 +00:00

Opened #70 [Slice 2] Projectile.js: bullet logic with shell type behaviors 2026-05-23 05:57:06 +00:00

Opened #69 [Slice 2] PatternManager.js: bullet pattern orchestration + object pooling 2026-05-23 05:57:06 +00:00

Opened #67 [Slice 1] MainGame.js: world setup + first bullet pattern 2026-05-23 05:57:06 +00:00

Opened #65 [Slice 1] VisionMask.js: periscope Graphics mask 2026-05-23 05:57:06 +00:00

Opened #68 [Slice 1] Slice 1 tests: physics, periscope, save/load validation 2026-05-23 05:57:06 +00:00

Opened #72 [Slice 2] Enemy.js: enemy AI + spawner + pattern trigger 2026-05-23 05:57:07 +00:00

Opened #73 [Slice 2] patterns.js: all bullet pattern definitions 2026-05-23 05:57:07 +00:00

Opened #74 [Slice 2] enemies.js + shells.js: enemy stats + shell penetration data 2026-05-23 05:57:07 +00:00

Opened #75 [Slice 2] MainGame combat loop integration 2026-05-23 05:57:07 +00:00

Opened #76 [Slice 2] Slice 2 tests: combat, collision, pooling, 60fps 2026-05-23 05:57:07 +00:00

Opened #77 [Slice 3] CrewManager.js: morale buff system + crew barks 2026-05-23 05:57:07 +00:00

Opened #78 [Slice 3] HeatSystem.js: temperature logic + freeze-thaw cycle 2026-05-23 05:57:07 +00:00

Opened #85 [Slice 3] Slice 3 tests: morale, heat, radio, HUD, hatch 2026-05-23 05:57:08 +00:00

Opened #84 [Slice 3] CommanderHatch.js: unbuttoning hitbox + states 2026-05-23 05:57:08 +00:00

Opened #83 [Slice 3] PauseScene.js: pause overlay + settings 2026-05-23 05:57:08 +00:00

Opened #81 [Slice 3] HUDScene.js: overlay scene with gauge integration 2026-05-23 05:57:08 +00:00

Opened #80 [Slice 3] DiegeticHUD.js: analog needle gauges 2026-05-23 05:57:08 +00:00

Opened #79 [Slice 3] RadioSystem.js: radio interception + narrative audio 2026-05-23 05:57:08 +00:00

Opened #82 [Slice 3] LedgerScene.js: Iron Ledger downtime interface 2026-05-23 05:57:08 +00:00

Opened #91 [Slice 4] ScavengeSystem.js: post-combat resource extraction 2026-05-23 05:57:09 +00:00

Opened #92 [Slice 4] zones.js + upgrades.js + dialogue.js: data files 2026-05-23 05:57:09 +00:00

Opened #90 [Slice 4] UpgradeTree.js: permanent buffs + stat modification 2026-05-23 05:57:09 +00:00

Opened #89 [Slice 4] MainMenuScene.js: title screen + save slots 2026-05-23 05:57:09 +00:00

Opened #88 [Slice 4] CutsceneScene.js: side-view narrative sequences 2026-05-23 05:57:09 +00:00

Opened #87 [Slice 4] ZoneManager.js: zone asset loading + transitions 2026-05-23 05:57:09 +00:00

Opened #86 [Slice 4] CampaignMap.js: mission selection + zone progression 2026-05-23 05:57:09 +00:00

Opened #93 [Slice 4] Difficulty modes + quality-of-life features 2026-05-23 05:57:10 +00:00

Opened #94 [Slice 4] Slice 4 tests: campaign, zones, upgrades, endings 2026-05-23 05:57:10 +00:00

Opened #95 Phase 1 Complete: Enemy Sprites Visible 2026-05-24 01:02:55 +00:00

Opened #96 Verify: Enemy sprites visible on screen 2026-05-24 04:30:35 +00:00

Opened #97 Verify: All enemy types fire bullet patterns 2026-05-24 04:30:36 +00:00

Opened #98 Verify: HUD gauges render visibly 2026-05-24 04:30:37 +00:00

Opened #99 Verify: Single bundle script in index.html 2026-05-24 04:30:38 +00:00

Opened #100 Verify: Full game loop end-to-end + milestone closure 2026-05-24 04:30:39 +00:00